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Fix #161 gates do not open

Open Lihis opened this issue 6 years ago • 1 comments

Fixes the gates opening/closing.

Distance to stop the gate when it's closing and would collide with a ped or a car has been tuned with eye precision so not 1:1 with original game.

Lihis avatar Oct 26 '19 09:10 Lihis

Codecov Report

Merging #727 into master will decrease coverage by 6.99%. The diff coverage is 0%.

Impacted file tree graph

@@            Coverage Diff            @@
##           master     #727     +/-   ##
=========================================
- Coverage   18.12%   11.12%     -7%     
=========================================
  Files         252      252             
  Lines       22938    22976     +38     
  Branches     5769     5794     +25     
=========================================
- Hits         4158     2557   -1601     
- Misses      17659    18890   +1231     
- Partials     1121     1529    +408
Impacted Files Coverage Δ
rwengine/src/script/modules/GTA3ModuleImpl.inl 0% <0%> (ø) :arrow_up:
rwengine/src/loaders/LoaderCutsceneDAT.cpp 6.55% <0%> (-40.99%) :arrow_down:
tests/test_FileIndex.cpp 40.81% <0%> (-38.78%) :arrow_down:
rwcore/platform/FileIndex.cpp 12.04% <0%> (-38.56%) :arrow_down:
rwengine/src/loaders/LoaderIPL.cpp 53.68% <0%> (-32.64%) :arrow_down:
rwengine/src/loaders/LoaderIDE.cpp 35.75% <0%> (-30.06%) :arrow_down:
tests/test_Text.cpp 65.55% <0%> (-30%) :arrow_down:
tests/test_LoaderDFF.cpp 59.45% <0%> (-29.73%) :arrow_down:
tests/test_Menu.cpp 70.58% <0%> (-29.42%) :arrow_down:
rwengine/src/engine/GameData.cpp 4.21% <0%> (-29.31%) :arrow_down:
... and 87 more

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codecov[bot] avatar Oct 26 '19 10:10 codecov[bot]