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Appveyor builds are x64 only

Open haphzd opened this issue 7 years ago • 5 comments

Would be easier to test for some folks if artifacts were x86 builds. I'm talking about Windows obviously.

haphzd avatar Aug 18 '18 10:08 haphzd

Seeing how my computer (overclocked Ryzen 7 1700 and 32GB RAM) manages to ouput ~45-50fps currently, I doubt a system limited to 32 bits would be enough for this project.

dracc avatar Aug 18 '18 11:08 dracc

Is there any demand for x86? Are all windows computers not x64 now?

danhedron avatar Aug 18 '18 12:08 danhedron

I don't see why a 2001 game reimplementation should differ much in requirements. Last CI builds for Win32 I have from june use around ~300 megs of RAM. And as I understand, changes in July were not intentional.

haphzd avatar Aug 19 '18 17:08 haphzd

It seems that other projects (openttd and openmw) are still providing 32-bit windows builds. I don't want to encourage keeping 32-bit alive, but if there is enough demand for someone to open a win32 pull request then I would accept it.

danhedron avatar Aug 19 '18 17:08 danhedron

Nobody has generated a 32-bit visual studio solution (yet) using the create_vs_solution.py script because it contains a bug atm.

madebr avatar Aug 19 '18 22:08 madebr