openrw
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Wrong blending borders of trees
At least on GTA VC on PC this was how trees work while in PS2 they blend correctly.
Quick test on GTA III with wine
and pcsx2
showed that behavior is same as in VC.
edit: imo this issue should be fixed as it seems like a bug in PC versions.
Also see work done by @aap. This would probably also be solved if we used https://github.com/aap/librw (because that could be implement PS2 / Xbox emulation etc. as part of a virtual backend probably).
Let's worry about gameplay first (based on research and work done on the PC version), and then these details can be addressed later.
Most of such issue could be improved by changing draw order/sorting. Far trees should be drawn first.