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Wrong blending borders of trees

Open ghost opened this issue 6 years ago • 3 comments

tree

screenshot_20180323_112109

ghost avatar Jul 16 '18 22:07 ghost

At least on GTA VC on PC this was how trees work while in PS2 they blend correctly.

Quick test on GTA III with wine and pcsx2 showed that behavior is same as in VC.

edit: imo this issue should be fixed as it seems like a bug in PC versions.

Lihis avatar Jul 17 '18 09:07 Lihis

Also see work done by @aap. This would probably also be solved if we used https://github.com/aap/librw (because that could be implement PS2 / Xbox emulation etc. as part of a virtual backend probably).

Let's worry about gameplay first (based on research and work done on the PC version), and then these details can be addressed later.

JayFoxRox avatar Jul 17 '18 12:07 JayFoxRox

Most of such issue could be improved by changing draw order/sorting. Far trees should be drawn first.

alex-leleka avatar Aug 18 '19 12:08 alex-leleka