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Use desktop fullscreen mode instead of changing resolution

Open danhedron opened this issue 9 years ago • 2 comments

GameWindow currently uses SDL_WINDOW_FULLSCREEN instead of SDL_WINDOW_FULLSCREEN_DESKTOP, which will change the video mode.

This could be done by using SDL_WINDOW_FULLSCREEN_DESKTOP to get a desktop sized fullscreen window and upsampling from the requested resolution to the desktop resolution.

danhedron avatar Sep 01 '16 22:09 danhedron

Does #475 cover it?

ghost avatar Jun 21 '18 21:06 ghost

No. Fixing this would involve using the SDL_WINDOW_FULLSCREEN_DESKTOP mode and rendering at the requested window resolution instead.

danhedron avatar Jun 21 '18 21:06 danhedron