openrw
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Use desktop fullscreen mode instead of changing resolution
GameWindow currently uses SDL_WINDOW_FULLSCREEN instead of SDL_WINDOW_FULLSCREEN_DESKTOP, which will change the video mode.
This could be done by using SDL_WINDOW_FULLSCREEN_DESKTOP to get a desktop sized fullscreen window and upsampling from the requested resolution to the desktop resolution.
Does #475 cover it?
No. Fixing this would involve using the SDL_WINDOW_FULLSCREEN_DESKTOP mode and rendering at the requested window resolution instead.