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Text rendering is not accurate

Open JayFoxRox opened this issue 8 years ago • 2 comments

See #121 for more infos


  • [ ] We need clean screenshots of all ingame text locations at 640x480 resolution (with widescreen, without, and maybe also higher resolutions later) from various platforms
  • Either read the font data from the screenshots OR dump from binary / memory:
    • [ ] Used texture / font style
    • [ ] Size
    • [ ] Position
    • [ ] Alignment
    • [ ] Wrapmode
    • [ ] Timing
    • [ ] Allowed markup
      • [ ] Text colors
    • [ ] Priorities / behavior
    • [x] Kerning Dumped by aap but not implemented yet

Text kerning + colors are currently broken. Some text is also in the wrong position still.

Previous work by me can be found here https://github.com/JayFoxRox/openrw/pull/10 (incomplete and currently not maintained / check commit dates) and https://dl.dropboxusercontent.com/u/13558082/gta3-font/new-font.html (to be removed! remind me here if link is dead)

The order of the font textures is also wrong in OpenRW and should be fixed. See http://www.gtamodding.com/wiki/GXT#Character_maps

JayFoxRox avatar Jun 04 '16 16:06 JayFoxRox

the dropbox link is dead Ö

snshn avatar Mar 15 '17 03:03 snshn

Error (429) This account's links are generating too much traffic and have been temporarily disabled!

It's still there but only accesible like once per week because dropbox sucks. The same thing has been available on my website for a long time: http://www.jannikvogel.de/scratchpad/gta3-font/

JayFoxRox avatar Mar 15 '17 11:03 JayFoxRox