Reed Weichler
Reed Weichler
I also just realized this makes keepalive impossible. I believe if you cancel a stream, you would need to close the socket and re-open it again.
Title is kind of misleading. LuaJIT does not support this either: ```lua ffi = require 'ffi' callback = ffi.cast("void (*)()", function() end) callback:free() callback:set(function() end) -- error: bad callback ```...
@kduske what would need to be done for this to be a reality? I'd love to help. I'm using this editor for my own game, so this is pretty much...