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A block (voxel) engine for jMonkeyEngine

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Hello, Would it be possible to add micro-blocks, where a single block is made of other smaller blocks? Thanks, Trevor

The current water implementation has some serious drawbacks. To make more realistic flowing water (liquid) a different technical solution should be worked out using cellular automata.

enhancement

It would be good to be able to toggle a 'debug grid' in Blocks. Showing the edges of a chunk as a wirebox.

enhancement

Hi @rvandoosselaer Submitting this here so that won't be lost on the forum ;) As suggested in the [forum](https://hub.jmonkeyengine.org/t/blocks/42465/165?u=ali_rs), this will be nice to add a similar foam effect that...

Hi @rvandoosselaer It will be nice to add an API that can work with both GSON or Jackson. So those already using GSON won't need to also add Jackson. Thanks

The queue's of the chunkmanager now work on a first come first serve principle. This behaviour can be adapted to use PriorityQueue's instead. When no comparator is specified, the behaviour...

Create a debug state that renders a settings panel to change and finetune the FluidFilter settings.

Update the AppSettings object on the examples. By default they should all: - set Renderer to OpenGL version >= 3.2 - enable gamma correction

When using the ChunkPager it happened once that a Chunk was evicted from the ChunkCache while the ChunkManager was still generating the mesh. This resulted in a NPE in the...

bug