VRM4U
VRM4U copied to clipboard
Runtime VRM loader for UnrealEngine4
**Describe the bug** A clear and concise description of what the bug is. Attempting to build the library causes a forward declaration of 'FSkeletalMaterial' while compiling. I attempted to define...
Hello, Ruyo! I would like to report a question. I think VRM4U's automatic conversion to UE4 bones and its own retargeting assets are very attractive features, but the current retargeting...
till yesterday i used UE5 5.1.1 and i didn't find any problems. today i change to UE5 5.2 preview, when i compile in c++ , i found a lot of...
This issue occurs on ue 5.0, but when I have set the shadow map method (in project settings / engine / rendering) to "shadow maps" rather than "virtual shadow maps",...
**Describe the bug** A clear and concise description of what the bug is. VRM モデルを UE にインポートした後、人体モデルに手の骨格がありません.プラグインの問題か、特別な設定が必要です. **Screenshots, log** If applicable, add screenshots to help explain your problem. Please note...
**Describe the bug** The first screenshot is from the editor, where things work well, code doesnt work once packaged (development or production) **Screenshots, log** ``` [2023.03.24-18.19.58:259][741]LogScript: Warning: Attempted to access...
**Describe the bug** 以下エラーログがあり、パッケージできない。 LINK : fatal error LNK1181: cannot open input file 'C:\UE\UE5.1\MoCapture\Plugins\VRM4U\ThirdParty\assimp\lib\x64\Release\assimp-vc141-mt.lib' **Screenshots, log**  [ErrorLog_20230129.log](https://github.com/ruyo/VRM4U/files/10528515/ErrorLog_20230129.log) **UnrealEngine Version:** UE5.1/Visual Studio2019 **Additional context** [issue231](https://github.com/ruyo/VRM4U/issues/231) リンクと同じような内容でしたがログが異なるため、別枠として質問させてください。 以下試しましたがパッケージエラーとなりました。 ・Saveフォルダの削除 ・assimp-vc141- mt.dll...
I'm trying to use the post processing material maded by 3Dnchu, but I'm not getting good results. I've tried several settings, but none maintained texture quality. Could you give me...
By default, mipmap generation is off in the VRM import settings, but this causes more problems than it fixes with matcaps. When mipmaps are off and VRAM is full, textures...
**Describe the bug** When importing a VRM, only the first bone in the chain has a physics joint, the rest of the chain is stiff without physics. **Screenshots, log** ...