VRM4U
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Runtime VRM loader for UnrealEngine4
Hello, even though I should have used the correct plugin in version 5.4, I still couldn't import it. However, in version 5.3, the plugin works fine, but there are some...
 **Describe the bug** I put exactly right position the newest released files in there  and how much i restart and try to apply plugin, there's not included **UnrealEngine...
**Describe the bug** I using humanoid for make retarget easier but i realize i can't give it outline when i using humanoid bone **UnrealEngine Version:** [e.g. UE5.4]
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /VRM4U/Util/Actor/latest/ABP_VRoidPostProcess.ABP_VRoidPostProcess_C:AnimGraphNode_LiveLinkPose'. Unknown structure.
Build fail, when build project via packaging for android (running directly from editor works fine) the main error is: ``` LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /VRM4U/Util/Actor/latest/ABP_VRoidPostProcess.ABP_VRoidPostProcess_C:AnimGraphNode_LiveLinkPose'. Unknown...
[](url)Feature request for more morph targets, this will allow for a huge variety of customization especially for npc's and character customization. VRM4U needs this feature. Morph Targets for [body](![Screenshot 2024-09-07...
**Describe the bug** 以下再現手順 ThirdPerson TemplateでBlueprintのプロジェクトを新規に作成 Plugins以下にVRM4Uを配置 プロジェクトを起動し、PluginsからVRM4Uが有効であることを確認 VRM4UのContentからUtil/Actor/latent 以下のファイルを削除 Developmentでプロジェクトをパッケージ化 (Shippingでも同様に発生) 作成されたexeを実行 -> プロジェクトが起動しない プロジェクトを再度立ち上げ、Quick Launchを実行 以下の警告とエラーが出力され、実行が出来ない。 **Screenshots, log** ``` LogPlayLevel: Warning: UAT: LogStreaming: Warning: Failed to read file...
I've been trying to import a .VRM using runtime load with bp_dropActor. No matter what I do I cant get it to set the animations to the third person characters...
Hi ruyo is there a way to rename the bones on import, so that every time i import the bone names are whatever i decide they are instead of the...
It works fine in the editor, but after building it, the facial expressions stop working. Only the facial expressions don't work, everything else works. - ue 5.4.3 - third person...