VRM4U
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Runtime VRM loader for UnrealEngine4
i am getting this compile error [189/522] Compile [x64] Module.VRM4U.2.cpp [190/522] Compile [x64] VRM4U.cpp [191/522] Compile [x64] Module.VRM4U.1.cpp [192/522] Compile [x64] Module.VRM4U.3.cpp [193/522] Compile [x64] VRM4U_AnimSubsystem.cpp [194/522] Compile [x64] Vrm1LicenseObject.cpp...
Hi! After the introduction of plugins in the new project, packaging will prompt the following error. LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms LogTurnkeySupport: Project requires temp target (已启用VRM4U插件) LogLauncherProfile: Unable...
dear ruyo I'm not sure if this is a bug, but when I switch the shader to lit mode, it actually shows the shader as unlit. As a result, there...
**Describe the bug** Skeletons become a mess when importing vrm 1.0 file from "VRM Add-on for Blender" Reproduce flow: 1. create a character in VRoidStudio and export as vrm 1.0...
**Describe the bug** Hi, because of another Control Rig issue, I updated VRM4U from version 2024.03.20 to version 2024.05.30. But I found that the animation imported by BVH with default...
**Describe the bug** VRM4Uのwikiのexeを作成するの通りに試しましたが下記エラーが発生してパッケージ化出来ません。 **Screenshots, log** LogClass: Error: BoolProperty FLicenseBoolDataPair::value is not initialized properly. Module:VRM4U File:Public/Vrm1LicenseObject.h LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged...
rebuild
 Added the plugin into the project, get this error. Cant rebuild
Thx for the amazing project. My question is : I use vroid model in character pawn , animimation instance is retarget from Manny. When I runing in editor , physics...
VRM1.0でエクスポートしたモデルをインポートし、『CR_VRoidSimpleUE5Body』からBodyRigを生成した際、親指のコントローラが正しく割り当てられず 『Thumb01_ctrl』が『J_Bip_Thumb2』を、『Thumb03_ctrl』が『J_Bip_thumb3』を、『Thumb02_ctrl』が『J_Bip_Thumb3』を関節ではなく骨自体を回転させるように動かしており、『J_Bip_Thumb1』を動かすコントローラが無い、という状態で生成されました。 VRM0.0でエクスポートしたモデルでは正しくコントローラが割り当てられました。
**Describe the bug** When the skeleton structure is create the Root bone is called Root with capital R instead of small r. This makes unreal 5.4 new retargeting not work...