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vrm import crash and skelteton error

Open Ander456 opened this issue 11 months ago • 4 comments

Describe the bug when i import a vrm model . crash. when i skip crash skeleton wrong.

Screenshots, log image

img_v3_02ic_eba60a48-f9ba-40f6-906e-5c2cb41640dg

UnrealEngine Version: UE5.2.3

Additional context Uploading sun7600600.zip…

Ander456 avatar Jan 09 '25 09:01 Ander456

Hi. Are you trying to attach a file? It doesn't seem to be a link. If you are using VRM1, try VRM0.

ruyo avatar Jan 12 '25 12:01 ruyo

sorry the vrm file link is below, please check it out sun7600600.zip

Ander456 avatar Jan 13 '25 03:01 Ander456

Thanks for the report. Please try using the latest source.

Fixed error. There seems to be a problem with the name of the MorphTarget used in the BlendShapeGroup in VRM; if it uses a character that is not available in UE, the process is skipped.

As for the bones, they are still importing correctly in the current latest version. In the SkeletalMesh preview, the feet are raised off the ground, but this is because some bones are lower than the Root. This is not a problem when used on the level.

image

ruyo avatar Jan 13 '25 10:01 ruyo

I greatly appreciate it, thank you very much.

Ander456 avatar Jan 13 '25 11:01 Ander456