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About vrm4u_runtimeload

Open lyk2022 opened this issue 1 year ago • 2 comments

Dear Sir, Thank you very much for your excellent work! I've found that using vrm4u_runtimeload to load characters, the loaded character can play retargeted animinations, but for montages' animination, root motion lost. Please advise.

  • If that has been fixed in later release, please omit this report, thank you!

UnrealEngine Version: [UE5.2]

lyk2022 avatar Nov 05 '24 03:11 lyk2022

Hi. When using runtime loading, the original model for retargeting exists internally. Please use RootMotion, etc. with the original model. The runtime-loaded model is simply attached to the original model. Thanks.

ruyo avatar Nov 06 '24 14:11 ruyo

Dear Sir, Thanks for your reply. I see. There should be some tricks in BP_dropActor, BP_VrmCharacterBase and VrmSamplePawn. I'll try to look into it. Best Regards.

lyk2022 avatar Nov 07 '24 11:11 lyk2022