VRM4U
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ビルドに失敗する
Describe the bug GASプラグインを追加する作業などを行っていたところビルドエラーが出るようになりました。 Util/Actor/Latestのファイルは削除済み
Screenshots, log CONSOLE: C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Rebuild.bat AuraEditor Win64 DebugGame -Project="D:\UE5\Aura\Aura.uproject" -WaitMutex 0>Using bundled DotNet SDK version: 6.0.302 0>Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" AuraEditor Win64 DebugGame -Project="D:\UE5\Aura\Aura.uproject" -WaitMutex -Rebuild 0>Log file: C:\Users\hi\AppData\Local\UnrealBuildTool\Log.txt 0>Cleaning AuraEditor binaries... 0>Using 'git status' to determine working set for adaptive non-unity build (D:\UE5\Aura). 0>Creating makefile for AuraEditor (no existing makefile) 0>Building AuraEditor... 0>Using Visual Studio 2022 14.38.33138 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 0>[Upgrade] 0>[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes: 0>[Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false). 0>[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in AuraEditor.Target.cs, and explicitly overriding settings that differ from the new defaults. 0>[Upgrade] 0>[Upgrade] 0>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: 0>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest 0>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in AuraEditor.Target.cs. 0>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. 0>[Upgrade] 0>[Adaptive Build] Excluded from VRM4U unity file: AnimNode_VrmConstraint.cpp, AnimNode_VrmCopyHandBone.cpp, AnimNode_VrmModifyBoneDynamic.cpp, AnimNode_VrmModifyBoneList.cpp, AnimNode_VrmModifyBoneListRetarget.cpp, AnimNode_VrmModifyHumanoidBone.cpp, AnimNode_VrmPoseBlendNode.cpp, AnimNode_VrmQuestHandBone.cpp, AnimNode_VrmRetargetFromMannequin.cpp, AnimNode_VrmSpringBone.cpp, Vrm1LicenseObject.cpp, VRM4U.cpp, VRM4U_AnimSubsystem.cpp, VrmAnimInstance.cpp, VrmAnimInstanceCopy.cpp, VrmAnimInstanceRetargetFromMannequin.cpp, VrmAnimInstanceTemplate.cpp, VrmAssetListObject.cpp, VrmBPFunctionLibrary.cpp, VrmCameraCheckComponent.cpp, VrmCineCameraActor.cpp, VrmCineCameraComponent.cpp, VrmCustomStruct.cpp, VrmDrawFrustumComponent.cpp, VrmDropFiles.cpp, VrmEditorEventComponent.cpp, VrmHMDTrackingComponent.cpp, VrmImportMaterialSet.cpp, VrmLicenseObject.cpp, VrmMetaObject.cpp, VrmModelActor.cpp, VrmNetworkBPFunctionLibrary.cpp, VrmPoseableMeshComponent.cpp, VrmRuntimeSettings.cpp, VrmSpringBone.cpp, VrmUtil.cpp, VrmUtilString.cpp, AnimNode_VrmConstraint.gen.cpp, AnimNode_VrmCopyHandBone.gen.cpp, AnimNode_VrmModifyBoneDynamic.gen.cpp, AnimNode_VrmModifyBoneList.gen.cpp, AnimNode_VrmModifyBoneListRetarget.gen.cpp, AnimNode_VrmModifyHumanoidBone.gen.cpp, AnimNode_VrmPoseBlendNode.gen.cpp, AnimNode_VrmQuestHandBone.gen.cpp, AnimNode_VrmRetargetFromMannequin.gen.cpp, AnimNode_VrmSpringBone.gen.cpp, Vrm1LicenseObject.gen.cpp, VRM4U.init.gen.cpp, VRM4U_AnimSubsystem.gen.cpp, VrmAnimInstance.gen.cpp, VrmAnimInstanceCopy.gen.cpp, VrmAnimInstanceRetargetFromMannequin.gen.cpp, VrmAnimInstanceTemplate.gen.cpp, VrmAssetListObject.gen.cpp, VrmBPFunctionLibrary.gen.cpp, VrmCameraCheckComponent.gen.cpp, VrmCineCameraActor.gen.cpp, VrmCineCameraComponent.gen.cpp, VrmCustomStruct.gen.cpp, VrmDrawFrustumComponent.gen.cpp, VrmDropFiles.gen.cpp, VrmEditorEventComponent.gen.cpp, VrmHMDTrackingComponent.gen.cpp, VrmImportMaterialSet.gen.cpp, VrmLicenseObject.gen.cpp, VrmMetaObject.gen.cpp, VrmModelActor.gen.cpp, VrmNetworkBPFunctionLibrary.gen.cpp, VrmPoseableMeshComponent.gen.cpp, VrmRuntimeSettings.gen.cpp, VrmUtil.gen.cpp 0>[Adaptive Build] Excluded from VRM4ULoader unity file: LoaderBPFunctionLibrary.cpp, VRM4ULoaderModule.cpp, VrmAsyncLoadAction.cpp, VrmConvert.cpp, VrmConvertHumanoid.cpp, VrmConvertIKRig.cpp, VrmConvertMetadata.cpp, VrmConvertModel.cpp, VrmConvertMorphTarget.cpp, VrmConvertPose.cpp, VrmConvertRig.cpp, VrmConvertTexture.cpp, VrmJson.cpp, VrmLoaderComponent.cpp, VrmLoaderUtil.cpp, VrmSkeletalMesh.cpp, VrmSkeleton.cpp, LoaderBPFunctionLibrary.gen.cpp, VRM4ULoader.init.gen.cpp, VrmLoaderComponent.gen.cpp, VrmSkeletalMesh.gen.cpp 0>[Adaptive Build] Excluded from VRM4UCapture unity file: AnimNode_VrmVMC.cpp, VRM4UCapture.cpp, VRM4U_VMCSubsystem.cpp, VrmCaptureManager.cpp, VrmMocopiReceiver.cpp, VrmVMCObject.cpp, AnimNode_VrmVMC.gen.cpp, VRM4UCapture.init.gen.cpp, VRM4U_VMCSubsystem.gen.cpp, VrmCaptureManager.gen.cpp, VrmMocopiReceiver.gen.cpp, VrmVMCObject.gen.cpp 0>[Adaptive Build] Excluded from VRM4UCaptureEditor unity file: AnimGraphNode_VrmVMC.cpp, VRM4UCaptureEditor.cpp, AnimGraphNode_VrmVMC.gen.cpp, VRM4UCaptureEditor.init.gen.cpp 0>[Adaptive Build] Excluded from VRM4URender unity file: VRM4URender.cpp, VRM4U_RenderSubsystem.cpp, VrmSceneViewExtension.cpp, VRM4URender.init.gen.cpp, VRM4U_RenderSubsystem.gen.cpp 0>[Adaptive Build] Excluded from VRM4UImporter unity file: AnimGraphNode_VrmConstraint.cpp, AnimGraphNode_VrmCopyHandBone.cpp, AnimGraphNode_VrmModifyBoneDynamic.cpp, AnimGraphNode_VrmModifyBoneList.cpp, AnimGraphNode_VrmModifyBoneListRetarget.cpp, AnimGraphNode_VrmModifyHumanoidBone.cpp, AnimGraphNode_VrmPoseBlendNode.cpp, AnimGraphNode_VrmQuestHandBone.cpp, AnimGraphNode_VrmRetargetFromMannequin.cpp, AnimGraphNode_VrmSpringBone.cpp, VRM4UDetailCustomize.cpp, VRM4UImporterFactory.cpp, VRM4UImporterModule.cpp, VrmAssetListThumbnailRenderer.cpp, VrmImportUI.cpp, VrmOptionWindow.cpp, AnimGraphNode_VrmConstraint.gen.cpp, AnimGraphNode_VrmCopyHandBone.gen.cpp, AnimGraphNode_VrmModifyBoneDynamic.gen.cpp, AnimGraphNode_VrmModifyBoneList.gen.cpp, AnimGraphNode_VrmModifyBoneListRetarget.gen.cpp, AnimGraphNode_VrmModifyHumanoidBone.gen.cpp, AnimGraphNode_VrmPoseBlendNode.gen.cpp, AnimGraphNode_VrmQuestHandBone.gen.cpp, AnimGraphNode_VrmRetargetFromMannequin.gen.cpp, AnimGraphNode_VrmSpringBone.gen.cpp, VRM4UImporter.init.gen.cpp, VRM4UImporterFactory.gen.cpp, VrmAssetListThumbnailRenderer.gen.cpp, VrmImportUI.gen.cpp 0>[Adaptive Build] Excluded from VRM4UEditor unity file: VRM4UEditor.cpp, VrmEditorBPFunctionLibrary.cpp, VRM4UEditor.init.gen.cpp, VrmEditorBPFunctionLibrary.gen.cpp 0>[Adaptive Build] Excluded from VRM4UMisc unity file: VRM4UMisc.cpp 0>Determining max actions to execute in parallel (10 physical cores, 20 logical cores) 0> Executing up to 10 processes, one per physical core 0> Requested 1.5 GB memory per action, 9.56 GB available: limiting max parallel actions to 6 0>Using Parallel executor to run 198 action(s) 0>------ Building 198 action(s) started ------ 0>[1/198] Resource Default.rc2 0>[2/198] Resource Default.rc2 0>[3/198] Resource Default.rc2 0>[4/198] Resource Default.rc2 0>[5/198] Resource Default.rc2 0>[6/198] Resource Default.rc2 0>[7/198] Resource Default.rc2 0>[8/198] Resource Default.rc2 0>[9/198] Resource Default.rc2 0>[10/198] Compile [x64] SharedPCH.UnrealEd.Project.NonOptimized.NoValFmtStr.ValApi.Cpp20.InclOrderOldest.cpp 0>[11/198] Compile [x64] AnimNode_VrmModifyBoneDynamic.gen.cpp 0>[12/198] Compile [x64] AnimNode_VrmModifyBoneDynamic.cpp 0>[13/198] Compile [x64] AnimNode_VrmCopyHandBone.gen.cpp 0>[14/198] Compile [x64] AnimNode_VrmCopyHandBone.cpp 0>[15/198] Compile [x64] AnimNode_VrmConstraint.gen.cpp 0>[16/198] Compile [x64] AnimNode_VrmModifyBoneList.gen.cpp 0>[17/198] Compile [x64] AnimNode_VrmModifyBoneListRetarget.gen.cpp 0>[18/198] Compile [x64] AnimNode_VrmModifyBoneListRetarget.cpp 0>[19/198] Compile [x64] AnimNode_VrmModifyBoneList.cpp 0>[20/198] Compile [x64] AnimNode_VrmConstraint.cpp 0>[21/198] Compile [x64] AnimNode_VrmModifyHumanoidBone.gen.cpp 0>[22/198] Compile [x64] AnimNode_VrmPoseBlendNode.gen.cpp 0>[23/198] Compile [x64] AnimNode_VrmQuestHandBone.gen.cpp 0>[24/198] Compile [x64] AnimNode_VrmRetargetFromMannequin.gen.cpp 0>[25/198] Compile [x64] AnimNode_VrmPoseBlendNode.cpp 0>[26/198] Compile [x64] AnimNode_VrmModifyHumanoidBone.cpp 0>[27/198] Compile [x64] AnimNode_VrmQuestHandBone.cpp 0>[28/198] Compile [x64] VRM4U.init.gen.cpp 0>[29/198] Compile [x64] VRM4U.cpp 0>[30/198] Compile [x64] AnimNode_VrmSpringBone.gen.cpp 0>[31/198] Compile [x64] AnimNode_VrmRetargetFromMannequin.cpp 0>[32/198] Compile [x64] VRM4U_AnimSubsystem.cpp 0>[33/198] Compile [x64] AnimNode_VrmSpringBone.cpp 0>[34/198] Compile [x64] Vrm1LicenseObject.cpp 0>[35/198] Compile [x64] VRM4U_AnimSubsystem.gen.cpp 0>[36/198] Compile [x64] Vrm1LicenseObject.gen.cpp 0>[37/198] Compile [x64] VrmAnimInstance.gen.cpp 0>[38/198] Compile [x64] VrmAnimInstanceCopy.gen.cpp 0>[39/198] Compile [x64] VrmAnimInstance.cpp 0>[40/198] Compile [x64] VrmAnimInstanceTemplate.cpp 0>[41/198] Compile [x64] VrmAnimInstanceTemplate.gen.cpp 0>[42/198] Compile [x64] VrmAnimInstanceCopy.cpp 0>[43/198] Compile [x64] VrmAssetListObject.cpp 0>VrmAssetListObject.cpp(80): Warning C4996 : 'UObject::GetAssetRegistryTags': Implement the version that takes FAssetRegistryTagsContext instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 0>[44/198] Compile [x64] VrmAnimInstanceRetargetFromMannequin.gen.cpp 0>[45/198] Compile [x64] VrmAssetListObject.gen.cpp 0>[46/198] Compile [x64] VrmCameraCheckComponent.cpp 0>[47/198] Compile [x64] VrmCameraCheckComponent.gen.cpp 0>[48/198] Compile [x64] VrmCineCameraActor.cpp 0>[49/198] Compile [x64] VrmAnimInstanceRetargetFromMannequin.cpp 0>[50/198] Compile [x64] VrmBPFunctionLibrary.gen.cpp 0>[51/198] Compile [x64] VrmCustomStruct.cpp 0>[52/198] Compile [x64] VrmCineCameraActor.gen.cpp 0>[53/198] Compile [x64] VrmCineCameraComponent.cpp 0>[54/198] Compile [x64] VrmCineCameraComponent.gen.cpp 0>[55/198] Compile [x64] VrmCustomStruct.gen.cpp 0>[56/198] Compile [x64] VrmDrawFrustumComponent.gen.cpp 0>[57/198] Compile [x64] VrmDrawFrustumComponent.cpp 0>[58/198] Compile [x64] VrmDropFiles.gen.cpp 0>[59/198] Compile [x64] VrmHMDTrackingComponent.cpp 0>[60/198] Compile [x64] VrmEditorEventComponent.gen.cpp 0>[61/198] Compile [x64] VrmHMDTrackingComponent.gen.cpp 0>[62/198] Compile [x64] VrmImportMaterialSet.cpp 0>[63/198] Compile [x64] VrmDropFiles.cpp 0>[64/198] Compile [x64] VrmImportMaterialSet.gen.cpp 0>[65/198] Compile [x64] VrmLicenseObject.cpp 0>[66/198] Compile [x64] VrmLicenseObject.gen.cpp 0>[67/198] Compile [x64] VrmModelActor.cpp 0>[68/198] Compile [x64] VrmMetaObject.cpp 0>[69/198] Compile [x64] VrmModelActor.gen.cpp 0>[70/198] Compile [x64] VrmMetaObject.gen.cpp 0>[71/198] Compile [x64] VrmNetworkBPFunctionLibrary.gen.cpp 0>[72/198] Compile [x64] VrmPoseableMeshComponent.cpp 0>[73/198] Compile [x64] VrmPoseableMeshComponent.gen.cpp 0>[74/198] Compile [x64] VrmBPFunctionLibrary.cpp 0>VrmBPFunctionLibrary.cpp(1743): Warning C4996 : 'UAnimSequence::SetUseRawDataOnly': SetUseRawDataOnly has been deprecated Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 0>[75/198] Compile [x64] VrmRuntimeSettings.cpp 0>[76/198] Compile [x64] VrmEditorEventComponent.cpp 0>VrmEditorEventComponent.cpp(118): Warning C4996 : 'ULevelSequenceEditorBlueprintLibrary::GetCurrentTime': Use GetCurrentTime that returns a FMovieSceneSequencePlaybackParams Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 0>[77/198] Compile [x64] VrmNetworkBPFunctionLibrary.cpp 0>[78/198] Compile [x64] VrmRuntimeSettings.gen.cpp 0>[79/198] Compile [x64] VrmUtil.gen.cpp 0>[80/198] Compile [x64] VRM4UCapture.cpp 0>[81/198] Compile [x64] VrmUtilString.cpp 0>[82/198] Compile [x64] AnimNode_VrmVMC.gen.cpp 0>[83/198] Compile [x64] VRM4UCapture.init.gen.cpp 0>[84/198] Compile [x64] VrmSpringBone.cpp 0>[85/198] Compile [x64] VRM4U_VMCSubsystem.cpp 0>[86/198] Compile [x64] VRM4U_VMCSubsystem.gen.cpp 0>[87/198] Compile [x64] AnimNode_VrmVMC.cpp 0>[88/198] Compile [x64] VrmUtil.cpp 0>[89/198] Compile [x64] VrmCaptureManager.gen.cpp 0>[90/198] Compile [x64] VrmCaptureManager.cpp 0>[91/198] Link [x64] UnrealEditor-VRM4U-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4U\UnrealEditor-VRM4U-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4U\UnrealEditor-VRM4U-Win64-DebugGame.exp を作成中 0>[92/198] Compile [x64] VrmMocopiReceiver.gen.cpp 0>[93/198] Compile [x64] VrmVMCObject.gen.cpp 0>[94/198] Compile [x64] VrmMocopiReceiver.cpp 0>[95/198] Link [x64] UnrealEditor-VRM4U-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4U\UnrealEditor-VRM4U-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4U\UnrealEditor-VRM4U-Win64-DebugGame.sup.exp を作成中 0>[96/198] Compile [x64] VrmVMCObject.cpp 0>[97/198] Link [x64] UnrealEditor-VRM4UCapture-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCapture\UnrealEditor-VRM4UCapture-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCapture\UnrealEditor-VRM4UCapture-Win64-DebugGame.exp を作成中 0>[98/198] Compile [x64] VRM4ULoader.init.gen.cpp 0>[99/198] Link [x64] UnrealEditor-VRM4UCapture-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCapture\UnrealEditor-VRM4UCapture-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCapture\UnrealEditor-VRM4UCapture-Win64-DebugGame.sup.exp を作成中 0>[100/198] Compile [x64] LoaderBPFunctionLibrary.gen.cpp 0>[101/198] Compile [x64] VrmConvert.cpp 0>[102/198] Compile [x64] VRM4ULoaderModule.cpp 0>[103/198] Compile [x64] VrmAsyncLoadAction.cpp 0>[104/198] Compile [x64] VrmConvertHumanoid.cpp 0>[105/198] Compile [x64] VrmConvertMetadata.cpp 0>[106/198] Compile [x64] VrmConvertPose.cpp 0>[107/198] Compile [x64] LoaderBPFunctionLibrary.cpp 0>[108/198] Compile [x64] VrmConvertMorphTarget.cpp 0>VrmConvertMorphTarget.cpp(365): Warning C4996 : 'USkeletalMesh::LoadLODImportedData': Use GetMeshDescription instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 0>VrmConvertMorphTarget.cpp(371): Warning C4996 : 'USkeletalMesh::SaveLODImportedData': Use CommitMeshDescription instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 0>VrmConvertMorphTarget.cpp(373): Warning C4996 : 'USkeletalMesh::SetLODImportedDataVersions': No equivalent provided since versioning is not surfaced for mesh description bulk data. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 0>[109/198] Compile [x64] VrmJson.cpp 0>[110/198] Compile [x64] VrmConvertModel.cpp 0>[111/198] Compile [x64] VrmLoaderComponent.cpp 0>[112/198] Compile [x64] VrmConvertIKRig.cpp 0>[113/198] Compile [x64] VrmConvertTexture.cpp 0>[114/198] Compile [x64] VrmLoaderComponent.gen.cpp 0>[115/198] Compile [x64] VrmSkeletalMesh.gen.cpp 0>[116/198] Compile [x64] Aura.cpp 0>[117/198] Compile [x64] Aura.init.gen.cpp 0>[118/198] Compile [x64] VrmSkeletalMesh.cpp 0>[119/198] Compile [x64] VrmLoaderUtil.cpp 0>[120/198] Compile [x64] AuraAttributeSet.cpp 0>[121/198] Compile [x64] AuraAttributeSet.gen.cpp 0>[122/198] Compile [x64] VrmSkeleton.cpp 0>[123/198] Compile [x64] VrmConvertRig.cpp 0>[124/198] Link [x64] UnrealEditor-VRM4ULoader-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4ULoader\UnrealEditor-VRM4ULoader-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4ULoader\UnrealEditor-VRM4ULoader-Win64-DebugGame.exp を作成中 0>[125/198] Compile [x64] AuraCharacter.gen.cpp 0>[126/198] Compile [x64] AuraCharacter.cpp 0>[127/198] Compile [x64] AuraAbilitySystemComponent.cpp 0>[128/198] Compile [x64] AuraCharacterBase.cpp 0>[129/198] Compile [x64] AuraAbilitySystemComponent.gen.cpp 0>[130/198] Link [x64] UnrealEditor-VRM4ULoader-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4ULoader\UnrealEditor-VRM4ULoader-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4ULoader\UnrealEditor-VRM4ULoader-Win64-DebugGame.sup.exp を作成中 0>[131/198] Compile [x64] AuraGameModeBase.cpp 0>[132/198] Compile [x64] AuraCharacterBase.gen.cpp 0>[133/198] Compile [x64] AuraEnemy.gen.cpp 0>[134/198] Compile [x64] AuraGameModeBase.gen.cpp 0>[135/198] Compile [x64] AuraPlayerState.gen.cpp 0>AuraPlayerState.h(24): Error C2143 : 構文エラー: ';' が '' の前にありません。 0>AuraPlayerState.h(24): Error C4430 : 型指定子がありません - int と仮定しました。メモ: C++ は int を既定値としてサポートしていません 0>AuraPlayerState.h(24): Error C2334 : '{' の前に予期しないトークンがありました。関数の本体は無視されます 0>AuraPlayerState.h(31): Error C2065 : 'UAuraAttributeSet': 定義されていない識別子です。 0>AuraPlayerState.h(31): Error C2923 : 'TObjectPtr': 'UAuraAttributeSet' は、パラメーター 'T' の有効な テンプレート 型引数ではありません 0>AuraPlayerState.h(31): Reference : 'UAuraAttributeSet' の宣言を確認してください 0>AuraPlayerState.h(31): Error C2955 : 'TObjectPtr': クラス テンプレート を使用するには テンプレート 引数リストが必要です 0>EdGraphSchema_K2.h(48): Reference : 'TObjectPtr' の宣言を確認してください 0>AuraPlayerState.gen.cpp(104): Error C2512 : 'TObjectPtr': クラス、構造体、共用体に既定のコンストラクターがありません。 0>EdGraphSchema_K2.h(48): Reference : 'TObjectPtr' の宣言を確認してください 0>[136/198] Compile [x64] AuraPlayerController.gen.cpp 0>[137/198] Compile [x64] EnemyInterface.cpp 0>[138/198] Compile [x64] EnemyInterface.gen.cpp 0>[139/198] Compile [x64] VRM4UCaptureEditor.cpp 0>[140/198] Compile [x64] AuraPlayerState.cpp 0>AuraPlayerState.h(24): Error C2143 : 構文エラー: ';' が '' の前にありません。 0>AuraPlayerState.h(24): Error C4430 : 型指定子がありません - int と仮定しました。メモ: C++ は int を既定値としてサポートしていません 0>AuraPlayerState.h(24): Error C2334 : '{' の前に予期しないトークンがありました。関数の本体は無視されます 0>AuraPlayerState.h(31): Error C2065 : 'UAuraAttributeSet': 定義されていない識別子です。 0>AuraPlayerState.h(31): Error C2923 : 'TObjectPtr': 'UAuraAttributeSet' は、パラメーター 'T' の有効な テンプレート 型引数ではありません 0>AuraPlayerState.h(31): Reference : 'UAuraAttributeSet' の宣言を確認してください 0>AuraPlayerState.h(31): Error C2955 : 'TObjectPtr': クラス テンプレート を使用するには テンプレート 引数リストが必要です 0>EdGraphSchema_K2.h(48): Reference : 'TObjectPtr' の宣言を確認してください 0>AuraPlayerState.cpp(10): Error C2512 : 'TObjectPtr': クラス、構造体、共用体に既定のコンストラクターがありません。 0>EdGraphSchema_K2.h(48): Reference : 'TObjectPtr' の宣言を確認してください 0>[141/198] Compile [x64] VRM4UCaptureEditor.init.gen.cpp 0>[142/198] Compile [x64] AuraPlayerController.cpp 0>[143/198] Compile [x64] VRM4UEditor.cpp 0>[144/198] Compile [x64] VRM4UEditor.init.gen.cpp 0>[145/198] Compile [x64] AnimGraphNode_VrmVMC.gen.cpp 0>[146/198] Compile [x64] AnimGraphNode_VrmVMC.cpp 0>[147/198] Compile [x64] AuraEnemy.cpp 0>[148/198] Compile [x64] VrmEditorBPFunctionLibrary.gen.cpp 0>[149/198] Link [x64] UnrealEditor-VRM4UCaptureEditor-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCaptureEditor\UnrealEditor-VRM4UCaptureEditor-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCaptureEditor\UnrealEditor-VRM4UCaptureEditor-Win64-DebugGame.exp を作成中 0>[150/198] Link [x64] UnrealEditor-VRM4UCaptureEditor-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCaptureEditor\UnrealEditor-VRM4UCaptureEditor-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UCaptureEditor\UnrealEditor-VRM4UCaptureEditor-Win64-DebugGame.sup.exp を作成中 0>[151/198] Compile [x64] AnimGraphNode_VrmConstraint.gen.cpp 0>[152/198] Compile [x64] AnimGraphNode_VrmCopyHandBone.cpp 0>[153/198] Compile [x64] AnimGraphNode_VrmConstraint.cpp 0>[154/198] Compile [x64] AnimGraphNode_VrmCopyHandBone.gen.cpp 0>[155/198] Compile [x64] AnimGraphNode_VrmModifyBoneDynamic.cpp 0>[156/198] Compile [x64] VrmEditorBPFunctionLibrary.cpp 0>[157/198] Compile [x64] AnimGraphNode_VrmModifyBoneDynamic.gen.cpp 0>[158/198] Compile [x64] AnimGraphNode_VrmModifyBoneList.gen.cpp 0>[159/198] Compile [x64] AnimGraphNode_VrmModifyBoneList.cpp 0>[160/198] Compile [x64] AnimGraphNode_VrmModifyBoneListRetarget.cpp 0>[161/198] Link [x64] UnrealEditor-VRM4UEditor-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UEditor\UnrealEditor-VRM4UEditor-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UEditor\UnrealEditor-VRM4UEditor-Win64-DebugGame.exp を作成中 0>[162/198] Compile [x64] AnimGraphNode_VrmModifyBoneListRetarget.gen.cpp 0>[163/198] Link [x64] UnrealEditor-VRM4UEditor-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UEditor\UnrealEditor-VRM4UEditor-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UEditor\UnrealEditor-VRM4UEditor-Win64-DebugGame.sup.exp を作成中 0>[164/198] Compile [x64] AnimGraphNode_VrmModifyHumanoidBone.cpp 0>[165/198] Compile [x64] AnimGraphNode_VrmModifyHumanoidBone.gen.cpp 0>[166/198] Compile [x64] AnimGraphNode_VrmPoseBlendNode.gen.cpp 0>[167/198] Compile [x64] AnimGraphNode_VrmQuestHandBone.cpp 0>[168/198] Compile [x64] AnimGraphNode_VrmQuestHandBone.gen.cpp 0>[169/198] Compile [x64] AnimGraphNode_VrmPoseBlendNode.cpp 0>[170/198] Compile [x64] VRM4UImporter.init.gen.cpp 0>[171/198] Compile [x64] AnimGraphNode_VrmRetargetFromMannequin.gen.cpp 0>[172/198] Compile [x64] AnimGraphNode_VrmRetargetFromMannequin.cpp 0>[173/198] Compile [x64] VRM4UImporterFactory.gen.cpp 0>[174/198] Compile [x64] AnimGraphNode_VrmSpringBone.gen.cpp 0>[175/198] Compile [x64] AnimGraphNode_VrmSpringBone.cpp 0>[176/198] Compile [x64] VRM4UDetailCustomize.cpp 0>[177/198] Compile [x64] VrmAssetListThumbnailRenderer.gen.cpp 0>[178/198] Compile [x64] VrmAssetListThumbnailRenderer.cpp 0>[179/198] Compile [x64] VRM4UImporterFactory.cpp 0>[180/198] Compile [x64] VRM4UImporterModule.cpp 0>[181/198] Compile [x64] VRM4UMisc.cpp 0>[182/198] Compile [x64] VrmImportUI.cpp 0>[183/198] Compile [x64] VRM4URender.init.gen.cpp 0>[184/198] Compile [x64] VrmImportUI.gen.cpp 0>[185/198] Link [x64] UnrealEditor-VRM4UMisc-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UMisc\UnrealEditor-VRM4UMisc-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UMisc\UnrealEditor-VRM4UMisc-Win64-DebugGame.exp を作成中 0>[186/198] Compile [x64] VRM4URender.cpp 0>[187/198] Link [x64] UnrealEditor-VRM4UMisc-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UMisc\UnrealEditor-VRM4UMisc-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UMisc\UnrealEditor-VRM4UMisc-Win64-DebugGame.sup.exp を作成中 0>[188/198] Compile [x64] VRM4U_RenderSubsystem.gen.cpp 0>[189/198] Compile [x64] VrmOptionWindow.cpp 0>[190/198] Link [x64] UnrealEditor-VRM4UImporter-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UImporter\UnrealEditor-VRM4UImporter-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UImporter\UnrealEditor-VRM4UImporter-Win64-DebugGame.exp を作成中 0>[191/198] Link [x64] UnrealEditor-VRM4UImporter-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UImporter\UnrealEditor-VRM4UImporter-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4UImporter\UnrealEditor-VRM4UImporter-Win64-DebugGame.sup.exp を作成中 0>[192/198] Compile [x64] VrmSceneViewExtension.cpp 0>[193/198] Compile [x64] VRM4U_RenderSubsystem.cpp 0>[194/198] Link [x64] UnrealEditor-VRM4URender-Win64-DebugGame.lib 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4URender\UnrealEditor-VRM4URender-Win64-DebugGame.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4URender\UnrealEditor-VRM4URender-Win64-DebugGame.exp を作成中 0>[195/198] Link [x64] UnrealEditor-VRM4URender-Win64-DebugGame.dll 0> ライブラリ D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4URender\UnrealEditor-VRM4URender-Win64-DebugGame.sup.lib とオブジェクト D:\UE5\Aura\Plugins\VRM4U\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\VRM4URender\UnrealEditor-VRM4URender-Win64-DebugGame.sup.exp を作成中 0>Total time in Parallel executor: 99.39 seconds 0>Total execution time: 108.20 seconds
UnrealEngine Version: [e.g. UE5.4] [VRM4U_5_4_20240823.zip]
Additional context Add any other context about the problem here.