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rename bone names

Open ScoobyBaby opened this issue 7 months ago • 3 comments

Hi ruyo

is there a way to rename the bones on import, so that every time i import the bone names are whatever i decide they are instead of the default J_bip_

Ive looked around the source code a little but I'm bad at c++ and cant find any options or data tables in unreal. If there is any way to do this please let me know, thanks!

ScoobyBaby avatar Jul 25 '24 08:07 ScoobyBaby