VRM4U
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Spring bones not working 5.3
Using the latest master repo downloaded today, when I import a VRM file to Unreal 5.3.2 everything appears to be ok except there doesn't appear to be any spring to hair or clothes.
I followed the instructions in the documentation and created the AnimBP as directed, but nothing "springy" works. The IKRig and retargeting works just fine (execept IK bones) just no secondary movement to spring bones.
I tried the same VRM file in the equivelant Unity plugin to make sure it wasn't the VRM file and it worked fine (both the hair and clothes and spring bones working).
Is there possibly a step missing in the documentation that is needed in the later versions of this Unreal plugin? Or are there issues with spring bones currently?
Thanks in advance and Happy New Year!
Happy New Year! VRM4U is not compatible with VRM1.0 SpringBone. Please check the version of your model data. It will be supported in the future, but it may take some time.
Happy New Year! VRM4U is not compatible with VRM1.0 SpringBone. Please check the version of your model data. It will be supported in the future, but it may take some time.
Any progress on this? If VRM1.0 can be supported I can switch my game from Unity to Unreal.
Hi. The latest version also works with SpringBone in VRM1. However, it is not well tested, so please check it thoroughly before use.