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Hit Radius in SpringBone does not affect the terminal bone

Open eleazarcelis opened this issue 1 year ago • 1 comments

Describe the bug The hit radius in the spring bone meta does not affect the terminal bone and there is no way to setup these bone, I want to reduce the hit radius to make the movement of the skirt more realistic, but the space between the skirt and the collider is too large.

Screenshots, log image image image

UnrealEngine Version: UE5.1

regards!

eleazarcelis avatar Sep 17 '23 23:09 eleazarcelis

Hi. SpringBone can be adjusted in Unity or Blender. Also, please note that smaller collisions are more likely to penetrate. With VRM0, only Sphere collision is available, so fine control is difficult. Thanks.

ruyo avatar Sep 20 '23 12:09 ruyo