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[5.1] Reimporting VRM file does not update morph targets.

Open robbie5325 opened this issue 1 year ago • 3 comments

When reimporting the VRM file, morph targets do not work on the old skeletal mesh. To test this, add a new morph key and reimport. Morph key won't be there or will not work. Import it as a new file and they will be there and work as expected.

I believe this can be fixed by prompting a reimport window, similar to fbx when using the "show import dialog at reimport" setting. (This sometimes doesn't trigger)

robbie5325 avatar Aug 26 '23 16:08 robbie5325

Hi. Try using the 20230825 version. Previous versions had a bug that the MorphTarget name was changed when importing.

ruyo avatar Aug 30 '23 12:08 ruyo

I'm using the source version (from here: https://github.com/ruyo/UnrealEngine_VRM4UPlugin) Still getting this issue as of today.

Morph keys import correctly if I create a new model, but not when replacing an existing model with new keys.

robbie5325 avatar Sep 13 '23 08:09 robbie5325

Can confirm this is still happening with 5.2 on the most recent build from source plugin. Morph targets do not update reflecting changes done since last import unless you import it as a completely new asset, even if you select "Force override", it doesn't do anything.

robbie5325 avatar Sep 27 '23 12:09 robbie5325