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[5.2 build] Animation blueprint doesnt support Modify Curve on Shipping Mode

Open CastleDeng opened this issue 1 year ago • 1 comments

Describe the bug SkeletalMesh loaded by function LoadVRMFile, and I try to add a templete animation blueprint to set some morph targets. It work fine on PIE, but morph target not working after build. The issue only occur when setting morph target by animation blueprint, setting morph target by skeletal mesh is still working.

Screenshots, log Load VRM File and add animation blueprint: image

Animation blueprint: image

Working fine on PIE: image

No working after build: image

UnrealEngine Version: UE5.2

CastleDeng avatar Aug 03 '23 10:08 CastleDeng

Hi. Basically, AnimBP cannot be applied to different Skeletons. Please use runtime retargeting as in the VRM4U sample. If you only want to control the morph curve, you can specify it from BP.

ruyo avatar Aug 10 '23 05:08 ruyo