VRM4U
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[5.2 build] Animation blueprint doesnt support Modify Curve on Shipping Mode
Describe the bug SkeletalMesh loaded by function LoadVRMFile, and I try to add a templete animation blueprint to set some morph targets. It work fine on PIE, but morph target not working after build. The issue only occur when setting morph target by animation blueprint, setting morph target by skeletal mesh is still working.
Screenshots, log
Load VRM File and add animation blueprint:
Animation blueprint:
Working fine on PIE:
No working after build:
UnrealEngine Version: UE5.2
Hi. Basically, AnimBP cannot be applied to different Skeletons. Please use runtime retargeting as in the VRM4U sample. If you only want to control the morph curve, you can specify it from BP.