VRM4U
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when walking, foot shadow map cast a weird black shadow
This issue occurs on ue 5.0, but when I have set the shadow map method (in project settings / engine / rendering) to "shadow maps" rather than "virtual shadow maps", it will be rendering normally with low-quality shadows. Does anyone find the solution?
I have this as well
Hi. Refer to the screenshots in this thread, Adjust the Bound and BoundsScale of the model.
https://github.com/ruyo/VRM4U/issues/242
thanks.