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BP_LookAtPoint problem

Open kyokyolai opened this issue 2 years ago • 2 comments

when i use it for default skeletal mesh, it works fine: image

but if i use it for ue4 skeletal mesh , it only move the eyes: image

however, if i change the vrm meta object to ue4 vrm meta , it works fine again: image

UnrealEngine Version:4.27.2

kyokyolai avatar Apr 27 '22 19:04 kyokyolai

Hi. These functions have been replaced by ControlRig from UE4.26. Since there are no plans to support it, I recommend the use of ControlRig.

ruyo avatar Apr 28 '22 10:04 ruyo

Hi. These functions have been replaced by ControlRig from UE4.26. Since there are no plans to support it, I recommend the use of ControlRig.

How exactly do I use the control rig to look at the point? Is it something that I can just attach to my control rig in the sequencer? The documentation just shows the old way.

Thanks,

Nando-Cordeiro avatar Oct 29 '23 03:10 Nando-Cordeiro