VRM4U
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BP_LookAtPoint problem
when i use it for default skeletal mesh, it works fine:
but if i use it for ue4 skeletal mesh , it only move the eyes:
however, if i change the vrm meta object to ue4 vrm meta , it works fine again:
UnrealEngine Version:4.27.2
Hi. These functions have been replaced by ControlRig from UE4.26. Since there are no plans to support it, I recommend the use of ControlRig.
Hi. These functions have been replaced by ControlRig from UE4.26. Since there are no plans to support it, I recommend the use of ControlRig.
How exactly do I use the control rig to look at the point? Is it something that I can just attach to my control rig in the sequencer? The documentation just shows the old way.
Thanks,