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"Chapter 4.6 Debugging" has some unclear explanations
Where in the docs did you come across this?
- In "Add logging to our game of life" section, there's no instruction which to put this code.
#![allow(unused_variables)]
fn main() {
extern crate web_sys;
// A macro to provide `println!(..)`-style syntax for `console.log` logging.
macro_rules! log {
( $( $t:tt )* ) => {
web_sys::console::log_1(&format!( $( $t )* ).into());
}
}
}
- And also this seems like a snippet from git history, which is uneasy to read.
diff --git a/src/lib.rs b/src/lib.rs
index f757641..a30e107 100755
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -123,6 +122,14 @@ impl Universe {
let cell = self.cells[idx];
let live_neighbors = self.live_neighbor_count(row, col);
+ log!(
+ "cell[{}, {}] is initially {:?} and has {} live neighbors",
+ row,
+ col,
+ cell,
+ live_neighbors
+ );
+
let next_cell = match (cell, live_neighbors) {
// Rule 1: Any live cell with fewer than two live neighbours
// dies, as if caused by underpopulation.
@@ -140,6 +147,8 @@ impl Universe {
(otherwise, _) => otherwise,
};
+ log!(" it becomes {:?}", next_cell);
+
next[idx] = next_cell;
}
}
How could we improve it?