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iOS. High CPU usage when application does nothing.
Description
I noticed that my iPhone gets really hot when I run my projects. While trying to debug this issue I stripped all my code and only winit
code remained but the phone was still hot.
I see that Xcode shows constant CPU load:
The same project has 0 CPU load on Android:
On Windows:
On Linux:
And on macOS:
What may cause the issue?
Minimal example to reproduce:
Rust code:
#[no_mangle]
pub extern "C" fn start_test_game() -> std::ffi::c_int {
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
window::WindowId,
};
struct App;
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {}
fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {}
}
let event_loop = EventLoop::new().unwrap();
event_loop.set_control_flow(ControlFlow::Wait);
event_loop.run_app(&mut App).unwrap();
0
}
main.m in Xcode project:
int start_test_game(void);
int main(int argc, char * argv[]) {
return start_test_game();
}
Device and iOS version
iPhone 13 Pro running iOS 17.5.1, iPhone 5s running iOS 12.5.7, iPhone 15 Simulator running iOS 17.4
Winit version
0.30.1