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support bit fields for C interop

Open rust-highfive opened this issue 9 years ago • 11 comments

Bitfields are commonly encountered when interacting with C code. Since many of the details of the behavior of bitfields are left to the implementation, it is hard to write cross-platform rust code that uses bitfields correctly. (Source: https://github.com/rust-lang/rfcs/pull/1449/)

Prior RFCs and other citations:

  • https://github.com/rust-lang/rfcs/pull/1449
  • https://github.com/rust-lang/rust/issues/8680

rust-highfive avatar Sep 24 '14 05:09 rust-highfive

Wondering if there could be a Rust feature of ranges for integer types, generally useful to automatically check value domain at runtime and possible optimization hints:

let ascii: u8 match 0x00 ... 0x7F = 'a' as u8;

Then it could be reused to represent bitfields:

#[repr(C)]
struct PackedToBits {
    some_bits: u8 match 0 ... 3  // equivalent to `uint8_t some_bits: 2` in C
}

mzabaluev avatar Oct 14 '14 07:10 mzabaluev

@mzabaluev in my opinion ranged integers is an orthogonal issue to bit fields which would be best treated with a combination of type-level naturals and either a macro or CTFE and custom literals,

/// An integer of a given parametrized width (less than 64 bits, of course)
struct NarrowInt<Width: int>(u64)

/// This trait would be used by the compiler to support custom literals. A macro could also be used here although this trait might provide better ergonomics.
trait FromNumber {
    /// `static` here denotes a CTFE-able function. The `Option` allows the compiler to throw an error on out-of-bound literals
    pub fn static from_number(val: i64) -> Option<Self>;
}

impl<Width> FromNumber for RangedInt<Width> {
    pub fn static from_number(val: i64) -> Option<Self> { ... }
}

bgamari avatar Oct 14 '14 16:10 bgamari

@bgamari I think ranged types could provide a superset over bit width limited types. The range might as well be parameterized, if Rust allows expression parameters for types as your example suggests. With syntactic support, it could be possible to define more complex restrictions (using Unicode as a contrived example):

type unichar = u32 match 0 ... 0xD7FF | 0xE000 ... 0x10FFFF;

mzabaluev avatar Oct 15 '14 07:10 mzabaluev

Pulling from a forum post, the ideation to add a sub-specifier to #[repr(C)]:

#[repr(C; bitfields(foo: 2, bar: 1))]
struct A {
    foo: c_uint,
    bar: c_uint
}

As FFI should be the only application for bit fields in Rust, setting them could be considered unsafe, to punt on the implications of exceeding the range besides trimming the value to the bit width.

mzabaluev avatar Nov 06 '15 20:11 mzabaluev

For general rust use, I don't understand why you couldn't just have the syntax

#[repr(pack_bool)]  // only pack the bool values
struct A {
    flag1: bool,
    flag2: bool,
    flag3: bool,
    value1: u16,
    flag4: bool,    // allowed to be out of order
    flag5: bool,
    value2: u32,
}

And the compiler would just know what to do -- packing bool (bit) values together into whatever made the most sense for the target archetecture and reading them correctly. This would be most useful for embedded platforms, but might find use outside of them as well.

For FFI layer stuff, there should be some attribute to tell the compiler the order you want things packed in, for instance:

#[repr(ordered, packed)]
struct A {
    flag1: bool,
    flag2: bool,
    flag3: bool,
    flag4: bool,    // not allowed to be out of order
    flag5: bool,
    value1: u16,
    value2: u32,
}

For repr(ordered, packed) structs, the data layout would be well defined according to a spec.

vitiral avatar Jan 14 '16 16:01 vitiral

I also don't understand why setting or reading bits in bit fields should be considered unsafe. If it follows the same structure as the rest of rust code (i.e. resides in a struct) I don't see why setting individual bits should be any more unsafe than setting bytes.

vitiral avatar Jan 14 '16 16:01 vitiral

Appears corrode has grown interested in this : https://github.com/jameysharp/corrode/issues/75

burdges avatar Oct 11 '16 23:10 burdges

This is how I handle bitfields in winapi. Note that this likely won't work with non-windows platforms because only Windows has simple sane rules for bitfields.

macro_rules! BITFIELD {
    ($base:ident $field:ident: $fieldtype:ty [
        $($thing:ident $set_thing:ident[$r:expr],)+
    ]) => {
        impl $base {$(
            #[inline]
            pub fn $thing(&self) -> $fieldtype {
                let size = $crate::core::mem::size_of::<$fieldtype>() * 8;
                self.$field << (size - $r.end) >> (size - $r.end + $r.start)
            }
            #[inline]
            pub fn $set_thing(&mut self, val: $fieldtype) {
                let mask = ((1 << ($r.end - $r.start)) - 1) << $r.start;
                self.$field &= !mask;
                self.$field |= (val << $r.start) & mask;
            }
        )+}
    }
}
STRUCT!{struct WOW64_LDT_ENTRY_Bits {
    BitFields: DWORD,
}}
BITFIELD!(WOW64_LDT_ENTRY_Bits BitFields: DWORD [
    BaseMid set_BaseMid[0..8],
    Type set_Type[8..13],
    Dpl set_Dpl[13..15],
    Pres set_Pres[15..16],
    LimitHi set_LimitHi[16..20],
    Sys set_Sys[20..21],
    Reserved_0 set_Reserved_0[21..22],
    Default_Big set_Default_Big[22..23],
    Granularity set_Granularity[23..24],
    BaseHi set_BaseHi[24..32],
]);

retep998 avatar Oct 12 '16 02:10 retep998

A draft I had written almost a year ago would allow doing bitfields.

nagisa avatar Dec 21 '16 23:12 nagisa

There is a platform-agnostic bitfield crate that definitely would be worth integrating into Rust itself if that’s what it takes to implement this.

kennystrawnmusic avatar Jul 16 '20 00:07 kennystrawnmusic

Bitfield support in a library buys me nothing. I need dedicated syntax in the language. Anything less than that is useless for me.

retep998 avatar Jul 16 '20 10:07 retep998