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u64 has an alignment of 8 bytes on i686-pc-windows-msvc instead of 4 as implied in the reference
The rust reference states:
Most primitives are generally aligned to their size, although this is platform-specific behavior. In particular, on x86 u64 and f64 are only aligned to 32 bits.
-- https://doc.rust-lang.org/reference/type-layout.html
This is true for i686-unknown-linux-gnu:
> cat foo.rs
fn main() {
println!("{}", std::mem::align_of::<u64>());
}
> rustc --target i686-unknown-linux-gnu foo.rs && ./foo
4
However, currently on i686-pc-windows-msvc the alignment of u64 is 8 bytes:
> rustc --target i686-pc-windows-msvc foo.rs
> foo.exe
8
The C++ compiler on that platform (at least the one UE uses) aligns u64 inside classes and structs to 4 bytes. I had expected repr(C) in rust do to the same (especially having read the part above from the reference) and was surprised it didn't. As I assume that some code somewhere relies on u64 being aligned to 8 bytes on that target, should the documentation in the reference be changed to reflect this difference?
Transferred to rust-lang/reference.
I imagine that could be reworded to something like "For example, i686-unknown-linux-gnu has 32-bit alignment for u64 and f64."
wait this sounds bigger than a minor documentation issue, are we failing to FFI correctly on i686-pc-windows-msvc
I believe i686 MSVC does 64-bit alignment for 64-bit values, being distinctly different from how Linux does it (barring gcc's -malign-double flag). However, I think (as you well know), layout and alignment in C is a mess, and more complicated than just saying "it is 64-bit".