wg
wg copied to clipboard
Coordination repository of the Game Development Working Group
I am opening this issue here, but the output should be a PR to the rust-lang.org repository here: https://github.com/rust-lang/www.rust-lang.org Good example: https://www.rust-lang.org/what/embedded I propose we have a few quotes from...
I propose using the following tutorial as a basis for our initial Rust gamedev guide: https://gitlab.com/fletchercp/rust-game-book/tree/master/sample_chapter https://gitlab.com/fletchercp/rust-game-book/blob/master/sample_chapter/hangman.md https://gitlab.com/fletchercp/rust-game-book/blob/master/sample_chapter/chapter.md It was originally written by @fhaynes and @tomassedovic.
I am going to open this issue here as this wg probably has most members using windows so I think this can be tracked by us for now until someone...
Many C++ compilers allow disabling the optimizer for a span of code with a #pragma. I can think of a few use-cases, but there may be others: * I would...
Currently, in terms of GitHub groups for rust gamedev crates, there's: * [rustgd](https://github.com/rustgd) * [rust-console](https://github.com/rust-console) * [gfx-rs](https://github.com/gfx-rs) * [rust-windowing](https://github.com/rust-windowing) * [RustAudio](https://github.com/RustAudio) * [rustsim](https://github.com/rustsim) * [amethyst](https://github.com/amethyst) possibly more I don't know...
I haven't put too much effort into updating this. Feel free to discard. Wanted to see if we could have something along the general direction produced by the group.
I'm NOT talking about something that actually PRODUCES input events, such as winit, SDL2, gilrs, etc. I am rather saying that we should have a simple but general-purpose crate that...
I should've posted this weeks (or even months) ago, sorry I haven't done this earlier. For the last couple of years my life and any plans I had have been...
As you may know, we have a [Twitter account](https://twitter.com/rust_gamedev) (that is mostly run by me) for making announcements and collecting all the cool rust gamedev stuff there into one feed...