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Coordination repository of the Game Development Working Group
There was a [reddit thread](https://www.reddit.com/r/rust_gamedev/comments/cxwo35/experience_using_rust_for_game_dev_so_far/) I just saw in the rust_gamedev group, and many people were reporting _specifically_ that link times were killing the development flow. I figured it needed...
* Begin to build a roadmap for 2020 (https://github.com/rust-gamedev/wg/issues/82, and https://github.com/rust-gamedev/rust-gamedev.github.io/pull/56). * Clarify/Improve the decision making process (@Wodann) * Continue Charter changes review. * Setup subscriber emails for This Month...
This issue is for discussion of changing the charter of the working group. Background: Many people at the meetings have felt that the charter is too restrictive. Things that we'd...
- When and how should proposals be ratified? - Who participate in the decision process? - Where should the decision process be recorded? - How long should proposals be open...
Leading up to the Rust All-Hands 2020, I'd like to compile a document of proposals that we as the gamedev wg would like to raise - whether we are able...
It's common in game development to want fine-grained control of where values are allocated. This would commonly be used in object pools/ECS systems. Support for this used to exist, but...
**Action items from last meeting:** * Expand the charter * crates we implement ourselves * crate suggestions, "we suggest you use this crate for this purpose" * provide solutions over...
Many groups want a simple "bump allocator" which can be used for per-frame data. This should be sufficiently simple to setup and also maintain safety. * The bump alloc has...
Quoting ryan.isaac.g: > Unfortunately the state of Rust audio is: > - The only pure-Rust solution is rodio / cpal > - cpal seems vaguely buggy in some scenarios >...
https://medium.com/@babylonjs/introducing-polymorph-a55588df6cee > Today, the Babylon team would like to welcome you all to the very earliest stages of our development process. We’ve spotted an industry problem, and we’re thinking about...