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Coordination repository of the Game Development Working Group
If we could have a user group on users.rust-lang.org set up for us, we could use it as an opt-in contact list for anyone who consider themselves a stakeholder in...
Hello! I'd like to propose an updated logo/brand Why? The current logo has a bit too much going on, this aims to simplify and dial back the contrast of the...
An example implementation of the [proposal](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/6#issuecomment-524086008) in https://github.com/rust-gamedev/rust-gamedev.github.io/issues/6 for a WG-controlled ecosystem overview. ### 1. Liveness - Flag to indicate whether the crate is actively/passively/not maintained - Version of latest...
I mentioned several weeks back that I wanted to do a survey. Will try get that drafted here now. I plan to do something similar to [what I’ve done before...
Given that the working group recently took ownership of an ECS benchmark it seems appropriate to also have a game math library benchmark. Game math libraries are even more benchmarked...
In the working group meeting #67, @kabergstrom mentioned that several crates that use threads pools, use the OS to handle time slicing (e.g. Rayon, Tokio) and as such are at...
I've noticed while working on the `wasm-bindgen` backend for Tetra that there's a few rough edges around the tooling from a game dev perspective. Since `wasm-bindgen` seems to be the...
OpenXR is currently the "standard" for working with VR, but it unfortunately _only_ supports VR. It would be nice if the general concept (mapping hardware inputs to semantic actions within...
At today's Google Hangouts meeting it was mentioned that people just can't always make it to a Google Hangouts meeting simply because of the audio discussion format. However, we already...