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A crate that helps you make GBA games

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right now to get the high-active keys you need to write ```rust // type needed for `into` to know where to go let keys: Keys = KEYINPUT.read().into(); ``` We should...

the IntrWait and VBlankIntrWait functions actually do preserve flags, so we can add that to their asm blocks.

The serial port stuff didn't survive the update to 0.4, it's still in the backup directory.

I recently did an experiment/proof-of-concept where I send multiboot payloads from a host GBA to clients using the MultiPlay transfer protocol: https://github.com/TheHans255/rust-gba-multiboot-test. I'd like to add the necessary changes for...

The `fixed` crate seems to have a fairly good implementation of fixed point arithmetic, and with the `cordic` crate it can be used with trig functions. It may be better...

Hi, sorry for the slightly unrelated question but i was having an issue with arm7 binaries on my port of rust to DS in debug mode and i was wondering...

* Closes https://github.com/rust-console/gba/issues/185 --- TODO: * [ ] improve the module organization so that the public api is clear. among other things this means that we should probably delete the...

semver-minor

We use many nightly things, but most of them could be pulled out if necessary. However, `build-std` can't be worked around, and it also isn't likely to become stable any...