Amos
Amos
Thank you for the clarification. My current use case doesn't really need the extra performance of prerendered text, so I'll just use the Font#draw_* methods, perhaps with Gosu#record where appropriate.
Yes (as you can see in the attached build.sh script). I've tracked down most of the errors as being the result of Nvidia using a Microsoft-specific thing called "SAL". There...
R352 gives the same errors :disappointed: I have two ideas for how to proceed: 1. Work from the other end and see if there's a newer/different version of gcc that...
Comparing the two, I see that they both actually have built-in code to disable the SAL stuff, but you have to define "__NVAPI_EMPTY_SAL", so I added that to the build...
Okay, I commented that line out just to get it to continue, and I got the two main()s thing again; removed "-lmingw32" and that fixed it. Now, I get [these...
Progress! I used R331, and it compiled with only the ".drective" warnings! However... the resulting exe crashes after the window is created :disappointed: Here's what is spits out: ``` Welcome...
Actually, I could use some help with the `QueryInterface()` line I had to comment out. Even if the lack of it isn't the source of the crash bug, I'd still...
Update: it's crashing at [opengl_3dv.c line 219](https://github.com/tliron/opengl-3d-vision-bridge/blob/master/opengl_3dv.c#L219) - the call to `GetAdapterDisplayMode()`.
Would it be possible to use SDL to get the display format?
I tend to agree, and I'm becoming more and more convinced that the line I had to comment out would be returning an error message that shows there's either something...