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Combat Timer
A plugin that starts a timer whenever a certain sound effect plays. You can make the overlay panel flash after a certain amount of seconds. The overlay panel disappears after you get too far away or perform a certain action.
New plugin combat-timer
: https://github.com/JohnMichaelRouth/combat-timer/tree/7d3a1538c34b5b69ebd013122e1da5ef8b693bb2
This plugin seems to go against: https://secure.runescape.com/m=news/third-party-client-guidelines?oldschool=1
Specifically:
Indicates the time where a boss mechanic may start or end
Adds additional visual or audio indicators of a boss mechanic except in cases where this is a manually triggered external helper.
This plugin seems to go against: https://secure.runescape.com/m=news/third-party-client-guidelines?oldschool=1
Specifically:
Indicates the time where a boss mechanic may start or end
Adds additional visual or audio indicators of a boss mechanic except in cases where this is a manually triggered external helper.
Should I remove the default config? All this plugin is doing is starting a timer and flashing a box
I made this because it was tedious to manually start and stop a timer, this doesn't have any logic specific to any boss mechanics Do I need to remove parts of this to be compliant with the rules?
The issue is that it is trivial to go to a boss, find the sound ID attached to certain mechanics, and set up delayed alerts/triggers for when the action needs to be reacted to. This was recently addressed for the Watchdog plugin in #5829 by disabling such alerts in boss regions/raids. If the same change is applied here, that would make it allowable in my eyes.