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Create Boost Performance

Open 1Defence opened this issue 1 year ago • 1 comments
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Track performance of a boost session, streamer event or clan event without needing kill credit

https://github.com/runelite/plugin-hub/assets/63735241/5837b70d-e940-40eb-9b91-41fa3a3e5627

Visibility

Handles multiple worlds at once and utilizes party to ensure all kills are seen. Note for maintainers: there are checks in place to ensure only one player per party is sending each unique event.

KPH

Estimated hourly rate of the boss dying

  • Initial kill is always disregarded to get a more accurate estimate and the start of a session begins when a boss dies
  • Snipes do not lower this value, prevents vastly incorrect estimates if you snipe early into a session

KC

Number of times a boss has died, the number of burner kills will be appended in brackets

  • Burner kills will not be taken into account for calculations but are displayed for tracking purposes.

Snipes

Tracks snipe count and calculates the frequency you're losing kills at

  • Currently only works for party members that receive kill credit
  • First value is raw number of snipes
  • Second value is the fraction of snipe frequency
  • Third value in brackets is the percentage of kills that have been sniped

Snipes

EHB

Calculates efficient hours bossed

  • First value is how many hours you've gained in the given time frame
  • Second value in brackets is the multiplier of how much over/under the expected EHB rate you are
  • Updated on github.io to ensure expected rates are always in line with temple

EHB

Resetting a current session adds to a secondary panel to keep track of your overall efficiency/killcount throughout the day.

Should you kill multiple different bosses the header will state "Overall Mixed" to prevent confusion on values that won't be possible at a current boss.

1Defence avatar Mar 09 '24 19:03 1Defence

New plugin boost-performance: https://github.com/1Defence/boost-performance/tree/a2a9d3bdadf5fb10fbc2b5cef9142290faacd459