Actionscript Tracking: flash.display.BitmapData
This is the tracking issue for flash.display.BitmapData in AVM1. We will check off each item of progress as appropriate, and fill in any relevant or missing information as we continue development of Ruffle.
Legend
Each checkbox is independent of another. It's entirely possible for something to be tested but not exist yet, or for us to believe that it's completely functional but we haven't made enough tests to prove it.
"Property Exists"
This means the item exists, but may not necessarily be fully implemented.
"Has Test Coverage"
This means that we believe that we have a good test coverage of this item, regardless of if those tests pass. It's okay to have tests available but not implement the item yet.
"Completely Functional"
This means we believe that the item is completely implemented, and no more work needs to be done towards making it functional.
flash.display.BitmapData
Static Methods
loadBitmap(id)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
Properties
width : Number
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
height : Number
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
transparent : Boolean
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
rectangle : Rectangle
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
Methods
BitmapData(width, height, transparent, fillColor)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
clone()
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
getPixel(x, y)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
getPixel32(x, y)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
setPixel(x, y, color)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
setPixel32(x, y, color)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
applyFilter(sourceBitmap, sourceRect, destPoint, filter)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
colorTransform(rect, colorTransform)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
copyChannel(sourceBitmap, sourceRect, destPoint, sourceChannel, destChannel)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
copyPixels(sourceBitmap, sourceRect, destPoint, alphaBitmap, alphaPoint, mergeAlpha)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
dispose()
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
draw(source, matrix, colorTransform, blendMode, clipRect, smooth)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
fillRect(rect, color)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
floodFill(x, y, color)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
generateFilterRect(sourceRect, filter)
- [x] Property Exists
- [ ] Has Test Coverage
- [ ] Completely Functional
getColorBoundsRect(mask, color, findColor)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
hitTest(firstPoint, firstAlphaThreshold, secondObject, secondBitmapPoint, secondAlphaThreshold)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
merge(sourceBitmap, sourceRect, destPoint, redMult, greenMult, blueMult, alphaMult)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
noise(randomSeed, low, high, channelOptions, grayScale)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
paletteMap(sourceBitmap, sourceRect, destPoint, redArray, greenArray, blueArray, alphaArray)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
perlinNoise(baseX, baseY, numOctaves, randomSeed, stitch, fractalNoise, channelOptions, grayScale, offsets)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
pixelDissolve(sourceBitmap, sourceRect, destPoint, randomSeed, numberOfPixels, fillColor)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
scroll(x, y)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
threshold(sourceBitmap, sourceRect, destPoint, operation, threshold, color, mask, copySource)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
compare(otherBitmapData)
- [x] Property Exists
- [x] Has Test Coverage
- [x] Completely Functional
I made a strip down example of what I'm doing to load png from an external swf library. Can't wait to see that working as I'm using this method in several of my games: https://www.txori.com/stuff/ruffle/
draw has been implemented.
AVM1 pixelDissolve() should be completely functional and have good test coverage.