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Crash on JY2.swf

Open BaituLime opened this issue 6 months ago • 0 comments

Describe what you were doing

I pasted a Chinese character(Ctrl+V)

What does the crash message say?

panicked at core\src\display_object\edit_text.rs:1499:32: byte index 2 is not a char boundary; it is inside '兔' (bytes 0..3) of

Ruffle Version

0.1.0-nightly (713224c4652e97c1f109266af5606be814219996 2024-08-26)

Affected platform

Desktop app

Operating system

Windows 11 Professional [64-bit]

Additional information

Filename: JY2.swf

Render Info

Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "NVIDIA GeForce RTX 4060 Ti" Adapter Device Type: DiscreteGpu Adapter Driver Name: "NVIDIA" Adapter Driver Info: "556.12" Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES) Available features: Features(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | BGRA8UNORM_STORAGE | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | TEXTURE_FORMAT_NV12 | RAY_TRACING_ACCELERATION_STRUCTURE | RAY_QUERY | SHADER_F64 | SHADER_I16 | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING | SHADER_INT64 | SUBGROUP | SUBGROUP_VERTEX | SUBGROUP_BARRIER | PIPELINE_CACHE | SHADER_INT64_ATOMIC_MIN_MAX | SHADER_INT64_ATOMIC_ALL_OPS) Current limits: Limits { max_texture_dimension_1d: 32768, max_texture_dimension_2d: 32768, max_texture_dimension_3d: 16384, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 128, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 } Surface quality: low Surface samples: 1 Surface size: (800, 600, 1)

BaituLime avatar Aug 27 '24 07:08 BaituLime