Back to the Cubeture: Words in the insult prompts in the final showdown against Padrino are missing + Cutscene issue
Describe the bug
NOTICE: Expect unmarked spoilers for those who haven't played the game.
In Back to the Cubeture, a point-and-click adventure game, the final objective is to ride your horse and catch Padrino while shooting bandits and his bombs and jumping over haystacks.
When you approach Padrino after snatching his shovel, you have to press Up or Down to select words to use as part of a "killer insult." Most of those words are missing or not displayed, so I instead randomly press these arrow keys, delivering a rather ineffective one.
To reproduce this issue, you must play through the game, completing objectives like shooting down bandits, retrieving the key, befriending the local Indian at the camp, retrieving the lost piano sheets and returning them to the pianist, offering beer to the drunkard, and racing against the Legendary Horseman, until you arrive at the area with Padrino's bandits. Shoot them down, and ride your horse to fight Padrino.
The first issue is that the cutscene that plays before the showdown against Padrino plays too fast or skips itself.
The second issue is the one I mentioned earlier (missing insult words).
Unfortunately, I do not have any screenshots to show you for proof. Let me know if these issues appear on your end so that a solution can be devised.
Expected behavior
The cutscene before Cuboy says "Come to me, horse friend" and the final showdown with Padrino must play normally without any skips, incorrect speed, or other issues, and the insult word prompts must appear so I can easily choose them.
Content Location
https://www.newgrounds.com/portal/view/513114 (Link to the game on Newgrounds. Since I am using the browser extension, it is selected as the version affected, although this may apply to other versions)
Affected platform
Browser's extension
Operating system
Windows 10
Browser
Brave 1.69.153
Additional information
No additional information needed.
UPDATE (As of the December 15, 2024 nightly build): Finally managed to beat it. At least the words displayed in the lower area are now viewable in the insult prompts so I have finally managed to roast Padrino and slap him with high fives to beat the game. The rest indicated in the issue is still yet to be fixed though.
Debug info:
# Player Info
Allows script access: false
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004682) Direct3D11 vs_5_0 ps_5_0, D3D11)"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: ""
Adapter Driver Info: "WebGL 2.0 (OpenGL ES 3.0 Chromium)"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC_SLICED_3D | PUSH_CONSTANTS | CLEAR_TEXTURE | MULTIVIEW)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 120, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: high
Surface samples: 4
Surface size: (550, 400, 1)
# Page Info
Page URL: https://uploads.ungrounded.net/ruffle_wrapper/ruffleembed.html?v=1.0.67&browsermode=default&props=%7B%22ruffle%22%3A%22%2Fruffle_wrapper%2Flib%2Fruffle.js%3F1734153344%22%2C%22public_path%22%3A%22%2Fruffle_wrapper%2Flib%2F%22%2C%22swf%22%3A%22https%3A%2F%2Fuploads.ungrounded.net%2F513000%2F513114_Back_To_The_Cubeture.swf%3F1254319758%22%2C%22vars%22%3A%7B%22NewgroundsAPI_PublisherID%22%3A1%2C%22NewgroundsAPI_SandboxID%22%3A%226760437079deb%22%2C%22NewgroundsAPI_SessionID%22%3A%22%22%2C%22NewgroundsAPI_UserName%22%3A%22%26lt%3Bdeleted%26gt%3B%22%2C%22NewgroundsAPI_UserID%22%3A0%2C%22ng_username%22%3A%22%26lt%3Bdeleted%26gt%3B%22%7D%2C%22width%22%3A640%2C%22height%22%3A465%2C%22icon%22%3A%22https%3A%2F%2Fpicon.ngfiles.com%2F513000%2Fflash_513114_card.png%3Ff1664032242%22%2C%22warnOnUnsupportedContent%22%3Afalse%7D
SWF URL: https://uploads.ungrounded.net/513000/513114_Back_To_The_Cubeture.swf?1254319758
# Browser Info
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36
Platform: Win32
Has touch support: false
# Ruffle Info
Version: 0.1.0
Name: nightly 2024-12-15
Channel: nightly
Built: 2024-12-15T00:07:14.607Z
Commit: 23837a48093d10fb54a0bb4c22a76cfa52b38318
Is extension: true
# Metadata
width: 640
height: 465
frameRate: 40
numFrames: 5
swfVersion: 9
backgroundColor: #FFFFFF
isActionScript3: true
uncompressedLength: 14739657
Next case:
If you skip the cutscene proceeding to Cuboy summoning his horse by pressing Space twice, the issue will regress back to its initial state I have shown in the main description.