Results 390 comments of ruevs

There is another nice hint how to construct moveable work planes here: https://github.com/solvespace/solvespace/issues/738#issuecomment-713138016

I've only tried to [build](https://github.com/solvespace/solvespace?tab=readme-ov-file#building-on-macos) the macOS version with a fairly old macOS and XCode. - Some updates? - Do the [shaders](https://github.com/solvespace/solvespace/tree/master/res/shaders) get linked? - Apple have been "talking" about...

It's interesting why did CMake [find the "wrong" OpenGL on your system](https://github.com/solvespace/solvespace/issues/1454#issuecomment-2036348552). According to the [documentation](https://cmake.org/cmake/help/latest/module/FindOpenGL.html#macos-specific) it should have used the framework. Perhaps (as you mentioned) it is a problem...

> I can't see the MacOS artifact for the PR. Sorry I forgot - the CI for pull requests does not keep the artefacts.

@kristianlm Thank you for the nice example. It falls in the second group here https://github.com/solvespace/solvespace/issues/738, I've added it.

Thank you for rebasing. @WickedSmoke the machine I used to use for SolveSpace development "died" a few months ago and I have not set up Qt on the new one...

> @ruevs as far as you know has this branch been tried on MacOS yet? @dgramop as far as I am aware it has not been. As I [mentioned](https://github.com/solvespace/solvespace/pull/1451#pullrequestreview-1943727429) my...

This is a duplicate to #246 #1105 #1354 It boils down to the solver having "convergence" problems with "large" objects. If you decrease the size of box.slvs to 127x40 and...

Millimeters - internally everything is in millimeters :-)

Let it stay open. We can easily close them all when this is fixed.