Ruben Van Boxem
Ruben Van Boxem
Thanks for the information. The native window/visual/... implementation is indeed missing and that is the cause of the segfault you see. The tests only test non-GUI code, so that explains...
The older Spirit is not an option as X3 supposedly has superior performance (both compile time as runtime). It's either that or I get somewhere with my parsing library. My...
If I had to guess, OpenGL initialization might have failed. I get something similar if I start it in my Windows VM without an OpenGL driver (or Mesa DLL) available....
I am still unable to reproduce but I have spotted a possible inconsistency in the window members intialization order. I have pushed a more robust version to master. Could you...
@libaineu2004 The logic around window closing was a bit backwards (or not backwards enough). I pushed a fix which should ensure the window's render thread is properly stopped.
This seems to indicate you have no functional OpenGL driver (or SkUI is doing things wrong or in a way incompatible with your driver stack). What's your `glxinfo` output?
I just tried a clean clone with the instructions in the readme. All seems to work fine. This is with git 2.31.1. The duplicate cmake and ci subdirectories are there...
It seems your MinGW install is missing headers required by Skia. I would guess you're using the MinGW.org variant, which unfortunately is missing quite a lot of the more modern...
I cannot reproduce your build issue with my local MSYS2 install. I don't think you're using the MSYS2 MinGW-w64 compilers. The output you show points to `C:\MinGW\bin\c++.exe`, not where the...
Yes I get that too. It seems the Skia version that is currently used uses functionality not available in the current MinGW-w64 headers. I'll see if I can correct that....