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Broken packaging step of the compile process

Open Afisz1 opened this issue 4 years ago • 3 comments

Here's the compile code, also i don't have a disc named D:

CompilePal - Automated Packaging Finding sources of game content... Found search paths... Found wildcard path: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons
Found search path: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod Found search path: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod Found search path: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\bin Found search path: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\download Reading BSP... Something broke: System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. <= (object's refference hasn't been set for the object's presence) w (in) CompilePalX.Compilers.BSPPack.BSP..ctor(FileInfo file) w (in) D:\a\CompilePal\CompilePal\CompilePalX\Compilers\BSPPack\BSP.cs:wiersz 108 <= (line 108) w (in) CompilePalX.Compilers.BSPPack.BSPPack.Run(CompileContext context) w D:\a\CompilePal\CompilePal\CompilePalX\Compilers\BSPPack\Pack.cs:wiersz 230 <= (line 230) An error cancelled the compile. Compile forcefully ended.

Afisz1 avatar Aug 05 '21 10:08 Afisz1

What version are you using?

Exactol avatar Aug 06 '21 02:08 Exactol

27.16 beta version

Afisz1 avatar Aug 10 '21 21:08 Afisz1

Can you send the unpacked bsp file?

Exactol avatar Sep 22 '21 15:09 Exactol

Closing stale issues, please try the latest prerelease and if the issue is still happening feel free to reopen

Exactol avatar Jan 28 '23 19:01 Exactol