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> > > What is executed at each map change is amxx.cfg. > The server.cfg file only runs at server startup and then never again. > > The error if...
@fysiks1 Yes, that's a good workaround to reset it every map change. Still I would like this to get fixed, I'm doing a PR now...
Probably the solution would be to add a new parameter to `is_map_valid` with a boolean like this `native is_map_valid(name[], bool:insensitive = true)`. Offtopic: I can't remember which was the issue...
That seems very cool, also it looks like it fixes issues of low fps with dynamic lights like flashlight, etc. Quote from that link: https://www.vogons.org/viewtopic.php?f=8&t=63930 > As a sort of...
> > > Why did you remove `gEngfuncs.IsSpectateOnly()` in [0cf31a8](https://github.com/LevShisterov/BugfixedHL/commit/0cf31a87860f954031f00e7ceb5091f4c4e8dc40)? If I'm not mistaken, it returns true if the client is connected to a HLTV proxy. `g_IsSpectator` is set in...
> > > I've just tested and it does return true if you are connected to HLTV proxy. > > By HLTV proxy I mean hltv.exe in game's directory. It...
> > > Hi! Thanks. But, if I am not wrong, I already fixed standing corpses along with a shorter respawn time for high client FPS. Yeah, I know, I'm...
Maybe they need to update the repository to use Github Actions for automatic build of binaries
@dgibbs64 Sorry for tagging you. Any updates on this issue? I find a good solution to add some option like `skip-console-warning` to avoid the annoyance to keep pressing Y everytime...
This for me is the key to improve user experience with groups 🙌 I would like to add that the name of the group can be displayed even if you...