rtldg
rtldg
> drop this PR and continue to consider it user error if he configures a too long template Subtitle text via `%{sub-text}` can leave that out of the user's hands...
> > Subtitle text via `%{sub-text}` can leave that out of the user's hands at times. > > You have to admit that this is a niche usecase. Users may...
The higher count includes community limited (/banned/deleted?) accounts as far as I can tell
Seems like the tests are going to be failing until https://github.com/alliedmodders/metamod-source/pull/212 is merged :(
I'll investigate more for those review comments
This was going to be glue & bandaids in the short-term but I burned out. Kenzzer's work on nuking sourcehook/related in mms & sm to allow something to completely replace...
Can you also add this: ```c++ } else if (vc->retinfo->vtype == Valve_VirtualAddress) { void *addr = (void *)vc->retbuf; return g_pSM->ToPseudoAddress(addr); } else { ``` to here https://github.com/alliedmodders/sourcemod/blob/b71d3c0174b9fd008a7dd4d523c06b75b811f49d/extensions/sdktools/vcaller.cpp#L532-L545 This would allow...
~~HL2DM and CSS dedicated server depots are also missing srcds_win64 / srcds_linux64 (which have to be copied from a regular game install)~~ I should just link this too https://github.com/ValveSoftware/Source-1-Games/issues/7057
> Lots of stack alignment for Linux are missing. Specifically in > > * [ ] `x64GenContext::GeneratePubFunc` > > * [ ] `x64GenContext::CallEndContext` > > * [ ] `x64GenContext::DoReturn` >...
This was going to be glue & bandaids in the short-term but I burned out. Kenzzer's work on nuking sourcehook/related in mms & sm to allow something to completely replace...