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Steering rate

Open jpcpontes opened this issue 5 years ago • 1 comments

Is there a reason for this branch's edges to not be incorporated in kinetic-devel? I know they are marked as being computationally expensive, but I've found them to be very helpful in smoothing out the trajectory of a car-like robot.

jpcpontes avatar Jul 01 '19 12:07 jpcpontes

hi,

this branch has not been merged yet since the two following points still need to be addressed:

  • #18 (including the previous steering angle to properly compute the rate)
  • The optimizer sometimes freezes in my tests

croesmann avatar Jul 02 '19 08:07 croesmann