iOS version in source code but not available ?
I use that app on Android and it's amazing , i would like to also have it on the iOS platform and sync with my NextCloud , but i see it's not published yet. As a developer i tried to clone the repo and build it with flutter to make it run on iOS but there are plenty of errors in the building process . Is there any plan to bring that app to iOS platform ? As i know Flutter is a cross-platform framework and in the repo i see a dedicated iOS folder
Could give the error log that you get when you complied it. About publishing it, i don't have a developer licence and the cost is not a small factor. If the project get donation then I can think about. The xcode build should work fine since recently I just tested it out. There are problems with local backup and restore though.
I use that app on Android and it's amazing , i would like to also have it on the iOS platform and sync with my NextCloud , but i see it's not published yet. As a developer i tried to clone the repo and build it with flutter to make it run on iOS but there are plenty of errors in the building process . Is there any plan to bring that app to iOS platform ? As i know Flutter is a cross-platform framework and in the repo i see a dedicated iOS folder
If you received "iproxy" error, then try doing this
sudo xattr -d com.apple.quarantine /Users/Your_User/Your_Dev_Folder/flutter/bin/cache/artifacts/usbmuxd/iproxy
Could give the error log that you get when you complied it. About publishing it, i don't have a developer licence and the cost is not a small factor. If the project get donation then I can think about. The xcode build should work fine since recently I just tested it out. There are problems with local backup and restore though.
Sure here you go

PS. I did some steps in the editing ios/Podfile but noting changed
Strange, it should work fine since I am running it on macOS 12 with latest xcode. If I am not wrong the deployment target gets set to 9 by default by flutter itself.
Edit: I am not really thorough with iOS system so I might not be able to give proper answer. It would be nice if you could help too.
mmm would love to be involved . Do you mind to tell me the steps to run with xcode ?
Well I didn't have to do anything to get it to run in Simulator. Try opening the project in xcode and try building it over there
Oh ok so you confirm that you never tested on a iPhone device , but only with simulator , I confirm that there works for me too . Will try to figure out what's going on when building to iPhone and will update you in case . Thanks
Oh ok so you confirm that you never tested on a iPhone device , but only with simulator , I confirm that there works for me too . Will try to figure out what's going on when building to iPhone and will update you in case . Thanks
well i tried building on iPhone 12 Mini and had to some sort of setup on Runner but that was for installing it on device. I did face this issues
If you received "iproxy" error, then try doing this
sudo xattr -d com.apple.quarantine /Users/Your_User/Your_Dev_Folder/flutter/bin/cache/artifacts/usbmuxd/iproxy
and the above command fixed it. other than that it should work. i dont work on iOS frequently. So I Can't check out the issue asap
@suranjum @Nandanrmenon Thanks to both . After a while i had some free time and today i managed to fix errors and create a build to run on my iPhone . I also want to thank you for the great app , i love so much the design and everything seems to work , i will report back bugs i will find if there will be any . Hope in future you will manage to publish the app on the store
Thank you @d3ward for the feedback.