FulldomeCameraForUnity
FulldomeCameraForUnity copied to clipboard
HDRP - Fulldome - VFXgraph (vertex displacement)
Hi,
I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.
I was wondering if there was any way I could try it with my particles:
https://user-images.githubusercontent.com/73412598/161153848-03996a6f-ab6d-4ebe-bc66-9884ecca8ca6.mp4
If you have any input you can share with me on how to do so it would be truly appreciated,
All the best, Mathieu.
In the video I use the camera script and my particles get stretched and blurry when rendered.
cheers, Mathieu.
I think you can, but you need to pass the particle data to the VFX Graph somehow, I think the best way is to encode it all in a texture (FBO). But I'm away from Unity for a while, can't help with that.