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HDRP - Fulldome - VFXgraph (vertex displacement)

Open PockPocket opened this issue 2 years ago • 2 comments

Hi,

I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.

I was wondering if there was any way I could try it with my particles:

https://user-images.githubusercontent.com/73412598/161153848-03996a6f-ab6d-4ebe-bc66-9884ecca8ca6.mp4

If you have any input you can share with me on how to do so it would be truly appreciated,

All the best, Mathieu.

PockPocket avatar Mar 31 '22 21:03 PockPocket

In the video I use the camera script and my particles get stretched and blurry when rendered.

cheers, Mathieu.

PockPocket avatar Mar 31 '22 21:03 PockPocket

I think you can, but you need to pass the particle data to the VFX Graph somehow, I think the best way is to encode it all in a texture (FBO). But I'm away from Unity for a while, can't help with that.

rsodre avatar Apr 28 '22 15:04 rsodre