Rainer Simon
Rainer Simon
A brush tool, or (internally) raster-based drawing tool has been discussed previously. I'd really like the idea. However, no one has had the bandwidth to pick up this work yet,...
Yes, that's currently an unresolved issue. Single click will always select in OSD at the moment. It's on the list, but I can't say for sure when I'll get a...
Unfortunately, no. And I'll openly admit that the reason for this was my naive use & lack of knowledge of React back in the day I started Annotorious :-) It's...
Hi @TomDijkema, yes, the new version supports OpenSeadragon. Likewise: there is still only minimal documentation. But if you are willing to give it a try - here's pretty much the...
Did you wrap the application with the `` tag? The error message sounds like the top-level context might be missing. (The link I posted was actually a bit misleading, because...
That being said: if anyone knows how I can generate proper sourcemaps for the React binding module, do let me know... This would make the error message far more useful....
That's still a bit of a work in progress in terms of how the API works. Right now, you'd have to use the `` component, if possible. See here: https://github.com/annotorious/annotorious-v3/blob/main/packages/annotorious-react/test/App.tsx...
The annotation shapes are editable by default. Was also the case for the previous version. Although it had a `readOnly` option which isn't yet implemented in Annotorious 3. What you...
Re custom widget: as you may have seen, there's no more default editor. Anntorious 3 is [headless](https://annotorious.github.io/guides/headless-mode/) by default. There's an [open issue to build a default editor that looks...
Great to hear you got it working! Consider the tooltip placement a work in progress ;-) Concerning the annotations: hm, that's weird. They are definitely supposed to be visible by...