Ingnomia
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Gnome leaves duplicated uniteractable armor items after them.
Gnomes throw alot of armor items on floor, items are not interactable and stockpile does not recognise them. 36.zip
Steps for reproduction? Is this still replicable?
This is probably still unfixed, I came nowhere when I tried to find the reason. I do not remember exactly what to do to get this but it started when I began to set my gnomes to wear armor and in combination with making tasks or moving items, as far as I can remember. I am surprised if no-one else have this issue, all my games got this when started to build and use armors.
Sounds like we will need to make the item handling interface less error prone in general then.
When saving, then loading again, the sanitize logic should complain about plenty of items in illegal states, which should not have existed, but do, thanks to incomplete transactions on these items.
I had maybe 5 food items left in same state at some point in a game, so it is not limited to armor items but not as common for other items.
Food items might explain reports we got about starving gnomes.