rrenderr

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@Chris-RH We also have an additional question. We tried using ApplyToMesh and ApplyToMaterial, but we see that only the first frame of the video is rendered on the screen, even...

Thank you for the response. Yes, Render to Texture works fine for us, it’s just unnecessary overhead. And regarding the memory leak, were you able to reproduce it?

We tested without PolySpatial, and the situation is similar — after opening different videos, textures remain in the video memory that we have no access to.

@MorrisRH I created a ticket with Unity Technical Support to figure out why it’s not possible to update textures without using a RenderTexture, and from our conversation we discovered a...

We conducted further research and gathered some additional information. We set up an HLS server with the same CDN and added the same videos that were lagging before. Streaming has...