Dash
Dash
I'm afraid this may break some corner case. Can we test it with the following scenarios, that require building a custom level: 1. Have a pushblock standing on a normal...
>Rapora was wondering if this is the setup you meant by that. Yes that's exactly it.
> I was told that the blocks cannot be in different rooms. So these might not be possible in TR1. I don't know of any such level, but even if...
@walkawayy if you're able to easily fix this, please go for it, otherwise I'm OK with creating a separate issue for it.
I'd say the latter is the more universal and desirable fix.
I sent a pull request to libvte. Let's see how they respond to it. https://bugzilla.gnome.org/show_bug.cgi?id=748843 If this gets accepted: - Ctrl+Shift+Tab = Shift+Tab = `\e[Z` - Ctrl+Tab = `\e[I` (capital...
On my part, the linked bug is dead and I've lost interest in working on it.
The light when standing behind the moving block in Caves looks super bright, especially in the passageway. Also I'd add an option to use classic object shadows - the way...
Oh, the time is spent on the duplication checking phase - the file discovery finishes very quickly. Sorry for being ambiguous. Stats after dropping disk cache with `sync && echo...