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[script][base-crafting] Implement leather for workorders materials

Open Raykyn55 opened this issue 2 years ago • 8 comments

Opens the option to use your preferred society leather for workorders under

workorders_materials:
  leather_type: rat/cougar

**Editted above from original (fabric_type: rat/cougar) which is no longer accurate.

Also updated the other materials full name to make them interactive if necessary, and then added handling in the grunt scripts to scrub that information.

Default fabric_type is still going to remain burlap, this is something the end user will need to configure via recipe whitelisting items according to their fabric_type preference eg if you whitelist leather items, you'll need to change fabric_type to a valid leather option, and vice versa.

Raykyn55 avatar Jul 20 '22 22:07 Raykyn55

workorders_materials:
  fabric_type: rat/cougar

This still applies?

Dartellum avatar Jul 20 '22 23:07 Dartellum

No, thats leather type now.

Raykyn55 avatar Jul 21 '22 00:07 Raykyn55

I believe we will need the volume for each recipe as well before letting loose in the wild.

Dartellum avatar Jul 22 '22 01:07 Dartellum

i think there might be a better way to make these substitutions rather than editing base-crafting to have cloth/leather

Raykyn55 avatar Jul 22 '22 03:07 Raykyn55

i think there might be a better way to make these substitutions rather than editing base-crafting to have cloth/leather

Can go by chapter, 7 - 10 are leather. Volume is there; I must have overlooked it when scrolling.

Dartellum avatar Jul 22 '22 11:07 Dartellum

i think there might be a better way to make these substitutions rather than editing base-crafting to have cloth/leather

Can go by chapter, 7 - 10 are leather. Volume is there; I must have overlooked it when scrolling.

There would need to be an additional variable defined for tailoring material type, not a hard change, but necessary since sew_items is handling these materials and had cloth hardcoded in before.

Raykyn55 avatar Jul 22 '22 15:07 Raykyn55

pushed that, lmk what you think @Dartellum

Raykyn55 avatar Jul 22 '22 21:07 Raykyn55

pushed that, lmk what you think @Dartellum

I like it. We also need to review craft.lic and adjust as needed.

Dartellum avatar Jul 22 '22 22:07 Dartellum