@roxlu ☾
@roxlu ☾
I've created this CMake file which works for me on Mac OSX 10.9. I've compiled png/jpeg into a directory which is visible for CMake (see CMAKE_PREFIX_PATH). https://gist.github.com/roxlu/cecdb5a16add7615374b
Ok. Thanks for the super quick reply. Curious... why aren't you using this anymore? Found a (better) alternative?
@disa6302 is there anything I can help with to provide more info?
I want to look into this and wondering how we can make the buffer sizes configurable. I've looked into some files and found the following buffer sizes which should be...
@romainguy what about using #defines so you can at least configure them? This could be added in 5min and we have a solution that works for now.
I'm targeting OpenGL, Desktop; I'm in full control of the system where I'm running this application. I'm not sure how PBO fits in here as I've mainly used those when...
I’ve been searching existing issues and the source code but although I found a couple of issues where @romainguy mentions the use of an external texture and surface I’m not...
I would love to discuss this topic further but if I got it right by reading some issues other people posted, I think there is no intention at the moment,...
I created a fork and added a function that allows you to retrieve a handle to a texture ID. I'm not aware of a lot of the design choices that...
Just stumbled upon a great read that shares some good info on multi threaded design and use of OpenGL contexts: https://gstreamer.freedesktop.org/documentation/additional/design/opengl.html?gi-language=c