merlot
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Running funetuning on GPU
Thanks for releasing your great work. I was wondering if there is a way to run the finetuning and zero-shot inference code on GPU rather than TPU? What king of adjustment would I need to make? Thanks
It should be possible. The big differences might be removing the "bfloat16" casting (as that's a datatype specific to TPUs), and changing some of the boilerplate code to not be TPU specific.