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Custom Advancements is an easy to configure minecraft plugin where you can create your own advancements for your server. Your players can use the easy to use GUI to see the advancements and their prog...

Results 56 CustomAdvancements issues
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Adding this feature would lets you change settings per each world using Multiverse-Core. You can disable certain or all advancements from being tracked, or you can have it so each...

priority: low
type: feature
difficulty: medium

I have diffrent secret rooms on my Server and I want Player to get a Reward if they find them but I dont know how. Can you Guys please help...

priority: high
type: feature
difficulty: easy

how can I make it so that the person can activate the last one or any of them without necessarily doing the first one first? While staying on the same...

priority: medium
type: feature
difficulty: easy

Shoot Arrows Throw Eggs/Snowball Use Ender Pearl Use Firework Use Bonemeal Use Anvil Use Tool Sleep Milk Cow Fill Bucket Item Pickup Item Drop Consume Potion Deaths Break Item Once...

priority: low
type: feature

this time I want to add the function that detects mythicmobs interations with them, movements with them, mounts on them, if it has hooks to several functions and not only...

priority: low
type: feature
status: open

I'm using the value CROUCH_ONE_CM but it doesn't register that I crouched a cm. have I done something wrong? ![Screenshot 2023-09-08 145003](https://github.com/rowan-vr/CustomAdvancements/assets/121831232/d0e99ad1-b3f4-4211-ab8a-5b4cadaadeed)

priority: medium
type: bug

Hello, im not sure if there is a discord so I am posting my question here. i want to create a challenge advancement in its own tab called Completionist that...

coords: type: craftitem value: COMPASS amount: 1 Doesn't grant the achievement for crafting the compass, nor this one: jcraft: type: craftitem value: BEACON, END_CRYSTAL amount: 1

the obtainitem type should have support for custommodeldata or NBT/name to trigger achievements for custom items thanks :)

priority: medium
type: feature

This would allow for advancements based on special items found either through crafting or exploration.